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GeForce GTX 1050 vs Radeon R7 240

Intro

The GeForce GTX 1050 uses a 14 nm design. nVidia has clocked the core speed at 1354 MHz. The GDDR5 memory works at a speed of 1750 MHz on this particular card. It features 640 SPUs as well as 40 Texture Address Units and 32 ROPs.

Compare all of that to the Radeon R7 240, which comes with a core clock speed of 730 MHz and a DDR3 memory frequency of 900 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It features 320 SPUs, 20 Texture Address Units, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Radeon R7 240 1218 points
Difference: 5439 (447%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 1050 75 Watts
Difference: 45 Watts (150%)

Memory Bandwidth

The GeForce GTX 1050 should theoretically perform quite a bit faster than the Radeon R7 240 in general. (explain)

GeForce GTX 1050 114688 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 85888 (298%)

Texel Rate

The GeForce GTX 1050 is a lot (about 271%) more effective at texture filtering than the Radeon R7 240. (explain)

GeForce GTX 1050 54160 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 39560 (271%)

Pixel Rate

The GeForce GTX 1050 should be much (about 642%) more effective at anti-aliasing than the Radeon R7 240, and also should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 37488 (642%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Radeon R7 240

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon R7 240
Manufacturer nVidia AMD
Year October 2016 October 2013
Code Name GP107-300 Oland PRO
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 730 MHz
Memory Speed 7000 MHz 1800 MHz
Power (Max TDP) 75 watts 30 watts
Bandwidth 114688 MB/sec 28800 MB/sec
Texel Rate 54160 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 640 320
Texture Mapping Units 40 20
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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