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GeForce GTX 1050 vs Radeon R7 360

Intro

The GeForce GTX 1050 comes with a GPU core speed of 1354 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1750 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 TAUs, and 32 Raster Operation Units.

Compare those specs to the Radeon R7 360, which comes with a core clock frequency of 1050 MHz and a GDDR5 memory speed of 1625 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is made up of 768 SPUs, 48 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Radeon R7 360 4110 points
Difference: 2547 (62%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon R7 360 100 Watts
Difference: 25 Watts (33%)

Memory Bandwidth

The GeForce GTX 1050, in theory, should perform a bit faster than the Radeon R7 360 overall. (explain)

GeForce GTX 1050 114688 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 10688 (10%)

Texel Rate

The GeForce GTX 1050 should be a bit (about 7%) faster with regards to texture filtering than the Radeon R7 360. (explain)

GeForce GTX 1050 54160 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 3760 (7%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 1050 is a better choice, and very much so. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 26528 (158%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon R7 360
Manufacturer nVidia AMD
Year October 2016 June 2015
Code Name GP107-300 Tobago
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 1050 MHz
Memory Speed 7000 MHz 6500 MHz
Power (Max TDP) 75 watts 100 watts
Bandwidth 114688 MB/sec 104000 MB/sec
Texel Rate 54160 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 640 768
Texture Mapping Units 40 48
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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