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GeForce GTX 1050 vs Radeon R7 360

Intro

The GeForce GTX 1050 makes use of a 14 nm design. nVidia has clocked the core speed at 1354 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this particular card. It features 640 SPUs along with 40 Texture Address Units and 32 ROPs.

Compare those specifications to the Radeon R7 360, which comes with a GPU core clock speed of 1050 MHz, and 2048 MB of GDDR5 memory running at 1625 MHz through a 128-bit bus. It also features 768 SPUs, 48 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Radeon R7 360 4110 points
Difference: 2547 (62%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon R7 360 100 Watts
Difference: 25 Watts (33%)

Memory Bandwidth

The GeForce GTX 1050 should theoretically perform a little bit faster than the Radeon R7 360 in general. (explain)

GeForce GTX 1050 114688 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 10688 (10%)

Texel Rate

The GeForce GTX 1050 is a bit (approximately 7%) faster with regards to anisotropic filtering than the Radeon R7 360. (explain)

GeForce GTX 1050 54160 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 3760 (7%)

Pixel Rate

The GeForce GTX 1050 is a lot (approximately 158%) more effective at full screen anti-aliasing than the Radeon R7 360, and should be capable of handling higher screen resolutions better. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 26528 (158%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon R7 360
Manufacturer nVidia AMD
Year October 2016 June 2015
Code Name GP107-300 Tobago
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 1050 MHz
Memory Speed 7000 MHz 6500 MHz
Power (Max TDP) 75 watts 100 watts
Bandwidth 114688 MB/sec 104000 MB/sec
Texel Rate 54160 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 640 768
Texture Mapping Units 40 48
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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