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GeForce GTX 1050 vs GeForce GTX 880M

Intro

The GeForce GTX 1050 features a core clock speed of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and uses a 14 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 32 ROPs.

Compare all that to the GeForce GTX 880M, which uses a 28 nm design. nVidia has clocked the core speed at 954 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this specific card. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 880M 6360 points
Difference: 297 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 880M 130 Watts
Difference: 55 Watts (73%)

Memory Bandwidth

In theory, the GeForce GTX 880M will be 12% quicker than the GeForce GTX 1050 overall, due to its greater data rate. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 13312 (12%)

Texel Rate

The GeForce GTX 880M will be much (approximately 125%) more effective at texture filtering than the GeForce GTX 1050. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 67952 (125%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1050 is a better choice, by far. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 880M 30528 Mpixels/sec
Difference: 12800 (42%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 880M
Manufacturer nVidia nVidia
Year October 2016 March 12 2014
Code Name GP107-300 GK104
Memory 2048 MB 4096 MB
Core Speed 1354 MHz 954 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 130 watts
Bandwidth 114688 MB/sec 128000 MB/sec
Texel Rate 54160 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 640 1536
Texture Mapping Units 40 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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