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GeForce GTX 1050 vs GeForce GTX 1060 3GB

Intro

The GeForce GTX 1050 comes with a clock frequency of 1354 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit memory bus, and makes use of a 14 nm design. It is made up of 640 SPUs, 40 TAUs, and 32 Raster Operation Units.

Compare those specifications to the GeForce GTX 1060 3GB, which uses a 16 nm design. nVidia has clocked the core speed at 1506 MHz. The GDDR5 RAM runs at a speed of 2000 MHz on this specific card. It features 1152 SPUs along with 72 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 1050 6657 points
Difference: 5528 (83%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 45 Watts (60%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1060 3GB should perform much faster than the GeForce GTX 1050 overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 81920 (71%)

Texel Rate

The GeForce GTX 1060 3GB should be a lot (about 100%) faster with regards to anisotropic filtering than the GeForce GTX 1050. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 54272 (100%)

Pixel Rate

The GeForce GTX 1060 3GB should be much (more or less 67%) faster with regards to AA than the GeForce GTX 1050, and also will be capable of handling higher screen resolutions better. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 28960 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 1060 3GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 1060 3GB
Manufacturer nVidia nVidia
Year October 2016 August 2016
Code Name GP107-300 GP106-300
Memory 2048 MB 3072 MB
Core Speed 1354 MHz 1506 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 75 watts 120 watts
Bandwidth 114688 MB/sec 196608 MB/sec
Texel Rate 54160 Mtexels/sec 108432 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 640 1152
Texture Mapping Units 40 72
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 14 nm 16 nm
Transistors 3300 million 4400 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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