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GeForce GTX 1050 vs Radeon RX 470

Intro

The GeForce GTX 1050 features a GPU core clock speed of 1354 MHz, and the 2048 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also features 640 SPUs, 40 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Radeon RX 470, which has GPU core speed of 926 MHz, and 8192 MB of GDDR5 memory running at 1650 MHz through a 256-bit bus. It also is comprised of 2048 Stream Processors, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11756 points
GeForce GTX 1050 6657 points
Difference: 5099 (77%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon RX 470 120 Watts
Difference: 45 Watts (60%)

Memory Bandwidth

The Radeon RX 470 should theoretically perform quite a bit faster than the GeForce GTX 1050 overall. (explain)

Radeon RX 470 211200 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 96512 (84%)

Texel Rate

The Radeon RX 470 will be quite a bit (more or less 119%) faster with regards to texture filtering than the GeForce GTX 1050. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 64368 (119%)

Pixel Rate

The GeForce GTX 1050 is quite a bit (more or less 46%) better at full screen anti-aliasing than the Radeon RX 470, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 13696 (46%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon RX 470
Manufacturer nVidia AMD
Year October 2016 August 2016
Code Name GP107-300 Polaris 10
Memory 2048 MB 8192 MB
Core Speed 1354 MHz 926 MHz
Memory Speed 7000 MHz 6600 MHz
Power (Max TDP) 75 watts 120 watts
Bandwidth 114688 MB/sec 211200 MB/sec
Texel Rate 54160 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 640 2048
Texture Mapping Units 40 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 14 nm
Transistors 3300 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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