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GeForce GTX 1050 vs Radeon RX 460

Intro

The GeForce GTX 1050 features a GPU core clock speed of 1354 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1750 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 Texture Address Units, and 32 Raster Operation Units.

Compare that to the Radeon RX 460, which comes with GPU core speed of 1090 MHz, and 4096 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also is made up of 896 Stream Processors, 56 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Radeon RX 460 5595 points
Difference: 1062 (19%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the GeForce GTX 1050 will be 2% faster than the Radeon RX 460 overall, due to its higher data rate. (explain)

GeForce GTX 1050 114688 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 2688 (2%)

Texel Rate

The Radeon RX 460 should be a bit (approximately 13%) better at anisotropic filtering than the GeForce GTX 1050. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 6880 (13%)

Pixel Rate

The GeForce GTX 1050 will be much (about 148%) faster with regards to FSAA than the Radeon RX 460, and also will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 25888 (148%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon RX 460
Manufacturer nVidia AMD
Year October 2016 August 2016
Code Name GP107-300 Polaris 11
Memory 2048 MB 4096 MB
Core Speed 1354 MHz 1090 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 75 watts 75 watts
Bandwidth 114688 MB/sec 112000 MB/sec
Texel Rate 54160 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 640 896
Texture Mapping Units 40 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 14 nm
Transistors 3300 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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