Compare any two graphics cards:
GeForce GTX 1050 vs Radeon RX 460
IntroThe GeForce GTX 1050 features a clock frequency of 1354 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit bus, and makes use of a 14 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 32 Raster Operation Units.
Compare those specs to the Radeon RX 460, which makes use of a 14 nm design. AMD has clocked the core frequency at 1090 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this card. It features 896 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.
In theory, the GeForce GTX 1050 will be 2% faster than the Radeon RX 460 overall, because of its greater data rate. (explain)
Texel RateThe Radeon RX 460 will be a small bit (about 13%) more effective at anisotropic filtering than the GeForce GTX 1050. (explain)
Pixel RateThe GeForce GTX 1050 is quite a bit (more or less 148%) better at full screen anti-aliasing than the Radeon RX 460, and should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.