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Radeon HD 4890 1GB vs Radeon RX 460

Intro

The Radeon HD 4890 1GB makes use of a 55 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 memory is set to run at a frequency of 975 MHz on this card. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Compare that to the Radeon RX 460, which uses a 14 nm design. AMD has clocked the core speed at 1090 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this particular model. It features 896 SPUs along with 56 TAUs and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
Radeon HD 4890 1GB 190 Watts
Difference: 115 Watts (153%)

Memory Bandwidth

Theoretically, the Radeon HD 4890 1GB should perform a small bit faster than the Radeon RX 460 overall. (explain)

Radeon HD 4890 1GB 124800 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 12800 (11%)

Texel Rate

The Radeon RX 460 should be quite a bit (about 53%) faster with regards to anisotropic filtering than the Radeon HD 4890 1GB. (explain)

Radeon RX 460 61040 Mtexels/sec
Radeon HD 4890 1GB 40000 Mtexels/sec
Difference: 21040 (53%)

Pixel Rate

The Radeon RX 460 is a bit (approximately 9%) better at full screen anti-aliasing than the Radeon HD 4890 1GB, and also able to handle higher resolutions without slowing down too much. (explain)

Radeon RX 460 17440 Mpixels/sec
Radeon HD 4890 1GB 16000 Mpixels/sec
Difference: 1440 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 4890 1GB

Radeon RX 460

Specifications

Display Specifications

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Model Radeon HD 4890 1GB Radeon RX 460
Manufacturer AMD AMD
Year Apr 2, 2009 August 2016
Code Name RV790 XT Polaris 11
Memory 1024 MB 4096 MB
Core Speed 1000 MHz 1090 MHz
Memory Speed 3900 MHz 7000 MHz
Power (Max TDP) 190 watts 75 watts
Bandwidth 124800 MB/sec 112000 MB/sec
Texel Rate 40000 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 16000 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 800(160x5) 896
Texture Mapping Units 40 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 55 nm 14 nm
Transistors 959 million 3000 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Radeon HD 4890 1GB

Radeon RX 460

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