Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 260 vs Radeon RX 460

Intro

The GeForce GTX 260 features a GPU core speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also features 192 Stream Processors, 64 Texture Address Units, and 28 ROPs.

Compare those specifications to the Radeon RX 460, which comes with a core clock frequency of 1090 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and makes use of a 14 nm design. It is comprised of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 260 182 Watts
Difference: 107 Watts (143%)

Memory Bandwidth

In theory, the Radeon RX 460 will be 0% quicker than the GeForce GTX 260 overall, because of its higher bandwidth. (explain)

Radeon RX 460 112000 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 112 (0%)

Texel Rate

The Radeon RX 460 should be a lot (approximately 66%) more effective at texture filtering than the GeForce GTX 260. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 24176 (66%)

Pixel Rate

The Radeon RX 460 should be a bit (more or less 8%) more effective at anti-aliasing than the GeForce GTX 260, and should be able to handle higher resolutions without slowing down too much. (explain)

Radeon RX 460 17440 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 1312 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260

Amazon.com

Radeon RX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Radeon RX 460
Manufacturer nVidia AMD
Year June 16, 2008 August 2016
Code Name G200 Polaris 11
Memory 896 MB 4096 MB
Core Speed 576 MHz 1090 MHz
Memory Speed 1998 MHz 7000 MHz
Power (Max TDP) 182 watts 75 watts
Bandwidth 111888 MB/sec 112000 MB/sec
Texel Rate 36864 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 192 896
Texture Mapping Units 64 56
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 65 nm 14 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]