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GeForce GTX 260 216SP 55 nm vs Radeon RX 460

Intro

The GeForce GTX 260 216SP 55 nm features a clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also features a 448-bit bus, and uses a 55 nm design. It features 216 SPUs, 72 Texture Address Units, and 28 ROPs.

Compare those specifications to the Radeon RX 460, which has a clock speed of 1090 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit bus, and makes use of a 14 nm design. It features 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 96 Watts (128%)

Memory Bandwidth

The Radeon RX 460 should in theory be a small bit faster than the GeForce GTX 260 216SP 55 nm overall. (explain)

Radeon RX 460 112000 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 112 (0%)

Texel Rate

The Radeon RX 460 will be a lot (more or less 47%) faster with regards to AF than the GeForce GTX 260 216SP 55 nm. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 19568 (47%)

Pixel Rate

The Radeon RX 460 is a little bit (approximately 8%) more effective at anti-aliasing than the GeForce GTX 260 216SP 55 nm, and also will be capable of handling higher resolutions while still performing well. (explain)

Radeon RX 460 17440 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 1312 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 216SP 55 nm

Amazon.com

Radeon RX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 216SP 55 nm Radeon RX 460
Manufacturer nVidia AMD
Year December 22, 2008 August 2016
Code Name G200b Polaris 11
Memory 896 MB 4096 MB
Core Speed 576 MHz 1090 MHz
Memory Speed 1998 MHz 7000 MHz
Power (Max TDP) 171 watts 75 watts
Bandwidth 111888 MB/sec 112000 MB/sec
Texel Rate 41472 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 216 896
Texture Mapping Units 72 56
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 55 nm 14 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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