Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

Search:

GeForce GTX 260 216SP 55 nm vs Radeon RX 460

Intro

The GeForce GTX 260 216SP 55 nm features a clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit bus, and uses a 55 nm design. It is comprised of 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.

Compare those specifications to the Radeon RX 460, which has core clock speeds of 1090 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 896 SPUs along with 56 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 96 Watts (128%)

Memory Bandwidth

The Radeon RX 460, in theory, should be just a bit faster than the GeForce GTX 260 216SP 55 nm in general. (explain)

Radeon RX 460 112000 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 112 (0%)

Texel Rate

The Radeon RX 460 should be a lot (about 47%) better at texture filtering than the GeForce GTX 260 216SP 55 nm. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 19568 (47%)

Pixel Rate

The Radeon RX 460 will be a little bit (about 8%) more effective at anti-aliasing than the GeForce GTX 260 216SP 55 nm, and should be capable of handling higher screen resolutions while still performing well. (explain)

Radeon RX 460 17440 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 1312 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 260 216SP 55 nm

Radeon RX 460

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 216SP 55 nm Radeon RX 460
Manufacturer nVidia AMD
Year December 22, 2008 August 2016
Code Name G200b Polaris 11
Memory 896 MB 4096 MB
Core Speed 576 MHz 1090 MHz
Memory Speed 1998 MHz 7000 MHz
Power (Max TDP) 171 watts 75 watts
Bandwidth 111888 MB/sec 112000 MB/sec
Texel Rate 41472 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 216 896
Texture Mapping Units 72 56
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 55 nm 14 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

GeForce GTX 260 216SP 55 nm

Radeon RX 460

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]