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GeForce GTX 260 Core 216 vs Radeon RX 460


Intro

The GeForce GTX 260 Core 216 features a GPU core clock speed of 576 MHz, and the 896 MB of GDDR3 RAM runs at 999 MHz through a 448-bit bus. It also features 216 SPUs, 72 TAUs, and 28 ROPs.

Compare that to the Radeon RX 460, which makes use of a 14 nm design. AMD has clocked the core speed at 1090 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this card. It features 896 SPUs as well as 56 TAUs and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 127 Watts (169%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 460 is 0% faster than the GeForce GTX 260 Core 216 in general, due to its higher data rate. (explain)

Radeon RX 460 112000 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 112 (0%)

Texel Rate

The Radeon RX 460 is quite a bit (approximately 47%) faster with regards to AF than the GeForce GTX 260 Core 216. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 19568 (47%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon RX 460 is the winner, but not by far. (explain)

Radeon RX 460 17440 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 1312 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 260 Core 216

Radeon RX 460

Specifications

Display Specifications

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Model GeForce GTX 260 Core 216 Radeon RX 460
Manufacturer nVidia AMD
Year September 16, 2008 August 2016
Code Name G200 Polaris 11
Memory 896 MB 4096 MB
Core Speed 576 MHz 1090 MHz
Memory Speed 1998 MHz 7000 MHz
Power (Max TDP) 202 watts 75 watts
Bandwidth 111888 MB/sec 112000 MB/sec
Texel Rate 41472 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 216 896
Texture Mapping Units 72 56
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 65 nm 14 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

GeForce GTX 260 Core 216

Radeon RX 460

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