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GeForce GTX 260 Core 216 vs Radeon RX 460

Intro

The GeForce GTX 260 Core 216 has a core clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit bus, and makes use of a 65 nm design. It features 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.

Compare all of that to the Radeon RX 460, which features a clock speed of 1090 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit memory bus, and makes use of a 14 nm design. It is comprised of 896 SPUs, 56 Texture Address Units, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 127 Watts (169%)

Memory Bandwidth

The Radeon RX 460 should theoretically perform a bit faster than the GeForce GTX 260 Core 216 in general. (explain)

Radeon RX 460 112000 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 112 (0%)

Texel Rate

The Radeon RX 460 will be a lot (more or less 47%) more effective at AF than the GeForce GTX 260 Core 216. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 19568 (47%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon RX 460 is a better choice, but not by far. (explain)

Radeon RX 460 17440 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 1312 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

Radeon RX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 Radeon RX 460
Manufacturer nVidia AMD
Year September 16, 2008 August 2016
Code Name G200 Polaris 11
Memory 896 MB 4096 MB
Core Speed 576 MHz 1090 MHz
Memory Speed 1998 MHz 7000 MHz
Power (Max TDP) 202 watts 75 watts
Bandwidth 111888 MB/sec 112000 MB/sec
Texel Rate 41472 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 216 896
Texture Mapping Units 72 56
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 65 nm 14 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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