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GeForce GTX 275 vs Radeon RX 460


Intro

The GeForce GTX 275 uses a 55 nm design. nVidia has clocked the core speed at 633 MHz. The GDDR3 RAM is set to run at a speed of 1134 MHz on this model. It features 240 SPUs as well as 80 TAUs and 28 ROPs.

Compare those specs to the Radeon RX 460, which features a GPU core clock speed of 1090 MHz, and 4096 MB of GDDR5 RAM set to run at 1750 MHz through a 128-bit bus. It also is comprised of 896 SPUs, 56 Texture Address Units, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 275 219 Watts
Difference: 144 Watts (192%)

Memory Bandwidth

The GeForce GTX 275, in theory, should perform a little bit faster than the Radeon RX 460 overall. (explain)

GeForce GTX 275 127008 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 15008 (13%)

Texel Rate

The Radeon RX 460 is quite a bit (more or less 21%) faster with regards to anisotropic filtering than the GeForce GTX 275. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 275 50640 Mtexels/sec
Difference: 10400 (21%)

Pixel Rate

The GeForce GTX 275 will be a small bit (about 2%) better at anti-aliasing than the Radeon RX 460, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 275 17724 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 284 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 275

Radeon RX 460

Specifications

Display Specifications

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Model GeForce GTX 275 Radeon RX 460
Manufacturer nVidia AMD
Year April 9, 2009 August 2016
Code Name G200b Polaris 11
Memory 896 MB 4096 MB
Core Speed 633 MHz 1090 MHz
Memory Speed 2268 MHz 7000 MHz
Power (Max TDP) 219 watts 75 watts
Bandwidth 127008 MB/sec 112000 MB/sec
Texel Rate 50640 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 17724 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 240 896
Texture Mapping Units 80 56
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 55 nm 14 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

GeForce GTX 275

Radeon RX 460

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