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GeForce GTX 275 vs Radeon RX 460

Intro

The GeForce GTX 275 features a GPU clock speed of 633 MHz, and the 896 MB of GDDR3 RAM runs at 1134 MHz through a 448-bit bus. It also features 240 SPUs, 80 Texture Address Units, and 28 ROPs.

Compare all of that to the Radeon RX 460, which features a core clock frequency of 1090 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and uses a 14 nm design. It features 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 275 219 Watts
Difference: 144 Watts (192%)

Memory Bandwidth

The GeForce GTX 275 should theoretically be just a bit faster than the Radeon RX 460 in general. (explain)

GeForce GTX 275 127008 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 15008 (13%)

Texel Rate

The Radeon RX 460 should be much (approximately 21%) more effective at AF than the GeForce GTX 275. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 275 50640 Mtexels/sec
Difference: 10400 (21%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 275 is the winner, though not by far. (explain)

GeForce GTX 275 17724 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 284 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 275

Radeon RX 460

Specifications

Display Specifications

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Model GeForce GTX 275 Radeon RX 460
Manufacturer nVidia AMD
Year April 9, 2009 August 2016
Code Name G200b Polaris 11
Memory 896 MB 4096 MB
Core Speed 633 MHz 1090 MHz
Memory Speed 2268 MHz 7000 MHz
Power (Max TDP) 219 watts 75 watts
Bandwidth 127008 MB/sec 112000 MB/sec
Texel Rate 50640 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 17724 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 240 896
Texture Mapping Units 80 56
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 55 nm 14 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

GeForce GTX 275

Radeon RX 460

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