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Radeon HD 5830 vs Radeon RX 460


Intro

The Radeon HD 5830 comes with a clock speed of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 256-bit bus, and uses a 40 nm design. It is comprised of 1120(224x5) SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the Radeon RX 460, which uses a 14 nm design. AMD has clocked the core frequency at 1090 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this card. It features 896 SPUs along with 56 TAUs and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
Radeon HD 5830 175 Watts
Difference: 100 Watts (133%)

Memory Bandwidth

The Radeon HD 5830, in theory, should be just a bit faster than the Radeon RX 460 overall. (explain)

Radeon HD 5830 128000 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 16000 (14%)

Texel Rate

The Radeon RX 460 is a lot (about 36%) more effective at AF than the Radeon HD 5830. (explain)

Radeon RX 460 61040 Mtexels/sec
Radeon HD 5830 44800 Mtexels/sec
Difference: 16240 (36%)

Pixel Rate

The Radeon RX 460 is a lot (about 36%) faster with regards to full screen anti-aliasing than the Radeon HD 5830, and will be capable of handling higher resolutions while still performing well. (explain)

Radeon RX 460 17440 Mpixels/sec
Radeon HD 5830 12800 Mpixels/sec
Difference: 4640 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 5830

Radeon RX 460

Specifications

Display Specifications

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Model Radeon HD 5830 Radeon RX 460
Manufacturer AMD AMD
Year February 25, 2010 August 2016
Code Name Cypress LE Polaris 11
Memory 1024 MB 4096 MB
Core Speed 800 MHz 1090 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 175 watts 75 watts
Bandwidth 128000 MB/sec 112000 MB/sec
Texel Rate 44800 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 12800 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 1120(224x5) 896
Texture Mapping Units 56 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 2154 million 3000 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 3.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Radeon HD 5830

Radeon RX 460

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