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Radeon HD 5830 vs Radeon RX 460

Intro

The Radeon HD 5830 has clock speeds of 800 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 1120(224x5) SPUs along with 56 Texture Address Units and 16 ROPs.

Compare all that to the Radeon RX 460, which has a GPU core clock speed of 1090 MHz, and 4096 MB of GDDR5 RAM set to run at 1750 MHz through a 128-bit bus. It also is made up of 896 Stream Processors, 56 TAUs, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
Radeon HD 5830 175 Watts
Difference: 100 Watts (133%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5830 should perform a small bit faster than the Radeon RX 460 in general. (explain)

Radeon HD 5830 128000 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 16000 (14%)

Texel Rate

The Radeon RX 460 will be quite a bit (more or less 36%) more effective at texture filtering than the Radeon HD 5830. (explain)

Radeon RX 460 61040 Mtexels/sec
Radeon HD 5830 44800 Mtexels/sec
Difference: 16240 (36%)

Pixel Rate

The Radeon RX 460 should be much (about 36%) more effective at AA than the Radeon HD 5830, and also should be capable of handling higher resolutions without losing too much performance. (explain)

Radeon RX 460 17440 Mpixels/sec
Radeon HD 5830 12800 Mpixels/sec
Difference: 4640 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 5830

Radeon RX 460

Specifications

Display Specifications

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Model Radeon HD 5830 Radeon RX 460
Manufacturer AMD AMD
Year February 25, 2010 August 2016
Code Name Cypress LE Polaris 11
Memory 1024 MB 4096 MB
Core Speed 800 MHz 1090 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 175 watts 75 watts
Bandwidth 128000 MB/sec 112000 MB/sec
Texel Rate 44800 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 12800 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 1120(224x5) 896
Texture Mapping Units 56 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 2154 million 3000 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 3.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Radeon HD 5830

Radeon RX 460

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