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GeForce 9800 GX2 vs Radeon RX 460

Intro

The GeForce 9800 GX2 comes with a GPU core clock speed of 600 MHz, and the 512 MB of GDDR3 RAM is set to run at 1000 MHz through a 256-bit bus. It also is made up of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon RX 460, which uses a 14 nm design. AMD has set the core frequency at 1090 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this particular model. It features 896 SPUs as well as 56 TAUs and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce 9800 GX2 197 Watts
Difference: 122 Watts (163%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 will be 14% quicker than the Radeon RX 460 overall, because of its greater data rate. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 16000 (14%)

Texel Rate

The GeForce 9800 GX2 should be quite a bit (more or less 26%) faster with regards to texture filtering than the Radeon RX 460. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 15760 (26%)

Pixel Rate

The GeForce 9800 GX2 should be just a bit (more or less 10%) faster with regards to AA than the Radeon RX 460, and capable of handling higher screen resolutions better. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 1760 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon RX 460
Manufacturer nVidia AMD
Year Mar 2008 August 2016
Code Name G92 Polaris 11
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 1090 MHz
Memory Speed 2000 MHz (x2) 7000 MHz
Power (Max TDP) 197 watts 75 watts
Bandwidth 128000 MB/sec 112000 MB/sec
Texel Rate 76800 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 128 (x2) 896
Texture Mapping Units 64 (x2) 56
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 14 nm
Transistors 754 million 3000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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