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GeForce 9800 GX2 vs Radeon RX 460

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 RAM is set to run at a frequency of 1000 MHz on this particular card. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon RX 460, which uses a 14 nm design. AMD has clocked the core frequency at 1090 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this card. It features 896 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce 9800 GX2 197 Watts
Difference: 122 Watts (163%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 should perform a little bit faster than the Radeon RX 460 overall. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 16000 (14%)

Texel Rate

The GeForce 9800 GX2 should be much (about 26%) more effective at texture filtering than the Radeon RX 460. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 15760 (26%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce 9800 GX2 is a better choice, but it probably won't make a huge difference. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 1760 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon RX 460
Manufacturer nVidia AMD
Year Mar 2008 August 2016
Code Name G92 Polaris 11
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 1090 MHz
Memory Speed 2000 MHz (x2) 7000 MHz
Power (Max TDP) 197 watts 75 watts
Bandwidth 128000 MB/sec 112000 MB/sec
Texel Rate 76800 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 128 (x2) 896
Texture Mapping Units 64 (x2) 56
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 14 nm
Transistors 754 million 3000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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