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Radeon HD 4850 X2 512MB vs Radeon RX 460

Intro

The Radeon HD 4850 X2 512MB comes with core clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 RAM. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

Compare all of that to the Radeon RX 460, which has clock speeds of 1090 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 896 SPUs along with 56 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

In theory, the Radeon HD 4850 X2 512MB should be just a bit faster than the Radeon RX 460 overall. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 15104 (13%)

Texel Rate

The Radeon RX 460 is much (approximately 22%) more effective at texture filtering than the Radeon HD 4850 X2 512MB. (explain)

Radeon RX 460 61040 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 11040 (22%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 4850 X2 512MB is superior to the Radeon RX 460, not by a very large margin though. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 2560 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 512MB

Amazon.com

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Radeon RX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 512MB Radeon RX 460
Manufacturer AMD AMD
Year Nov 7, 2008 August 2016
Code Name R700 Polaris 11
Memory 512 MB (x2) 4096 MB
Core Speed 625 MHz (x2) 1090 MHz
Memory Speed 1986 MHz (x2) 7000 MHz
Power (Max TDP) 250 watts 75 watts
Bandwidth 127104 MB/sec 112000 MB/sec
Texel Rate 50000 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 800(160x5) (x2) 896
Texture Mapping Units 40 (x2) 56
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 14 nm
Transistors 956 million 3000 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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