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Radeon HD 6870 vs Radeon RX 460

Intro

The Radeon HD 6870 uses a 40 nm design. AMD has clocked the core frequency at 900 MHz. The GDDR5 RAM is set to run at a frequency of 1050 MHz on this model. It features 1120 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.

Compare all of that to the Radeon RX 460, which has core clock speeds of 1090 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 896 SPUs along with 56 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 460 5595 points
Radeon HD 6870 2870 points
Difference: 2725 (95%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
Radeon HD 6870 151 Watts
Difference: 76 Watts (101%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6870 should theoretically be just a bit superior to the Radeon RX 460 overall. (explain)

Radeon HD 6870 134400 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 22400 (20%)

Texel Rate

The Radeon RX 460 is quite a bit (approximately 21%) faster with regards to anisotropic filtering than the Radeon HD 6870. (explain)

Radeon RX 460 61040 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 10640 (21%)

Pixel Rate

The Radeon HD 6870 will be quite a bit (approximately 65%) better at anti-aliasing than the Radeon RX 460, and also should be capable of handling higher screen resolutions while still performing well. (explain)

Radeon HD 6870 28800 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 11360 (65%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 6870

Amazon.com

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Radeon RX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 6870 Radeon RX 460
Manufacturer AMD AMD
Year October 2010 August 2016
Code Name Barts XT Polaris 11
Memory 1024 MB 4096 MB
Core Speed 900 MHz 1090 MHz
Memory Speed 4200 MHz 7000 MHz
Power (Max TDP) 151 watts 75 watts
Bandwidth 134400 MB/sec 112000 MB/sec
Texel Rate 50400 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 28800 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 1120 896
Texture Mapping Units 56 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 1700 million 3000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon HD 6870

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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