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Radeon HD 6870 vs Radeon RX 460


Intro

The Radeon HD 6870 comes with a clock speed of 900 MHz and a GDDR5 memory frequency of 1050 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It is comprised of 1120 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon RX 460, which features core speeds of 1090 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 896 SPUs as well as 56 Texture Address Units and 16 ROPs.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 460 5600 points
Radeon HD 6870 2870 points
Difference: 2730 (95%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
Radeon HD 6870 151 Watts
Difference: 76 Watts (101%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6870 should perform a bit faster than the Radeon RX 460 overall. (explain)

Radeon HD 6870 134400 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 22400 (20%)

Texel Rate

The Radeon RX 460 should be quite a bit (about 21%) better at AF than the Radeon HD 6870. (explain)

Radeon RX 460 61040 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 10640 (21%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 6870 is a better choice, and very much so. (explain)

Radeon HD 6870 28800 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 11360 (65%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 6870

Radeon RX 460

Specifications

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Model Radeon HD 6870 Radeon RX 460
Manufacturer AMD AMD
Year October 2010 August 2016
Code Name Barts XT Polaris 11
Memory 1024 MB 4096 MB
Core Speed 900 MHz 1090 MHz
Memory Speed 4200 MHz 7000 MHz
Power (Max TDP) 151 watts 75 watts
Bandwidth 134400 MB/sec 112000 MB/sec
Texel Rate 50400 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 28800 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 1120 896
Texture Mapping Units 56 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 1700 million 3000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Radeon HD 6870

Radeon RX 460

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