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GeForce GT 450 (OEM) vs Radeon RX 460


Intro

The GeForce GT 450 (OEM) makes use of a 40 nm design. nVidia has set the core frequency at 790 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this specific model. It features 144 SPUs as well as 24 TAUs and 24 ROPs.

Compare those specifications to the Radeon RX 460, which has clock speeds of 1090 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 896 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GT 450 (OEM) 106 Watts
Difference: 31 Watts (41%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 460 should perform a little bit faster than the GeForce GT 450 (OEM) in general. (explain)

Radeon RX 460 112000 MB/sec
GeForce GT 450 (OEM) 96000 MB/sec
Difference: 16000 (17%)

Texel Rate

The Radeon RX 460 is a lot (more or less 222%) better at AF than the GeForce GT 450 (OEM). (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GT 450 (OEM) 18960 Mtexels/sec
Difference: 42080 (222%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GT 450 (OEM) is the winner, though not by far. (explain)

GeForce GT 450 (OEM) 18960 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 1520 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GT 450 (OEM)

Radeon RX 460

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 450 (OEM) Radeon RX 460
Manufacturer nVidia AMD
Year October 2010 August 2016
Code Name GF106 Polaris 11
Memory 1536 MB 4096 MB
Core Speed 790 MHz 1090 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 106 watts 75 watts
Bandwidth 96000 MB/sec 112000 MB/sec
Texel Rate 18960 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 18960 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 144 896
Texture Mapping Units 24 56
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 1170 million 3000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

GeForce GT 450 (OEM)

Radeon RX 460

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