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GeForce GT 450 (OEM) vs Radeon RX 460


Intro

The GeForce GT 450 (OEM) features a GPU clock speed of 790 MHz, and the 1536 MB of GDDR5 memory runs at 1000 MHz through a 192-bit bus. It also features 144 SPUs, 24 Texture Address Units, and 24 Raster Operation Units.

Compare those specifications to the Radeon RX 460, which comes with a clock frequency of 1090 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit bus, and makes use of a 14 nm design. It is made up of 896 SPUs, 56 TAUs, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GT 450 (OEM) 106 Watts
Difference: 31 Watts (41%)

Memory Bandwidth

In theory, the Radeon RX 460 should perform just a bit faster than the GeForce GT 450 (OEM) overall. (explain)

Radeon RX 460 112000 MB/sec
GeForce GT 450 (OEM) 96000 MB/sec
Difference: 16000 (17%)

Texel Rate

The Radeon RX 460 will be a lot (more or less 222%) more effective at AF than the GeForce GT 450 (OEM). (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GT 450 (OEM) 18960 Mtexels/sec
Difference: 42080 (222%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GT 450 (OEM) is the winner, though not by far. (explain)

GeForce GT 450 (OEM) 18960 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 1520 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GT 450 (OEM)

Radeon RX 460

Specifications

Display Specifications

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Model GeForce GT 450 (OEM) Radeon RX 460
Manufacturer nVidia AMD
Year October 2010 August 2016
Code Name GF106 Polaris 11
Memory 1536 MB 4096 MB
Core Speed 790 MHz 1090 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 106 watts 75 watts
Bandwidth 96000 MB/sec 112000 MB/sec
Texel Rate 18960 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 18960 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 144 896
Texture Mapping Units 24 56
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 1170 million 3000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

GeForce GT 450 (OEM)

Radeon RX 460

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