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GeForce GTX 460 SE vs Radeon RX 460

Intro

The GeForce GTX 460 SE has core clock speeds of 650 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 memory. It features 288 SPUs along with 48 TAUs and 32 ROPs.

Compare all that to the Radeon RX 460, which comes with a clock frequency of 1090 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and makes use of a 14 nm design. It features 896 SPUs, 56 Texture Address Units, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 460 SE 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

Performance-wise, the Radeon RX 460 should theoretically be a small bit better than the GeForce GTX 460 SE overall. (explain)

Radeon RX 460 112000 MB/sec
GeForce GTX 460 SE 108800 MB/sec
Difference: 3200 (3%)

Texel Rate

The Radeon RX 460 is quite a bit (approximately 96%) better at AF than the GeForce GTX 460 SE. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 460 SE 31200 Mtexels/sec
Difference: 29840 (96%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 460 SE is a better choice, but only just. (explain)

GeForce GTX 460 SE 20800 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 3360 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460 SE

Amazon.com

Radeon RX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 SE Radeon RX 460
Manufacturer nVidia AMD
Year November 2010 August 2016
Code Name GF104 Polaris 11
Memory 1024 MB 4096 MB
Core Speed 650 MHz 1090 MHz
Memory Speed 3400 MHz 7000 MHz
Power (Max TDP) 150 watts 75 watts
Bandwidth 108800 MB/sec 112000 MB/sec
Texel Rate 31200 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 288 896
Texture Mapping Units 48 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 1950 million 3000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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