Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 460 (OEM) vs Radeon RX 460

Intro

The GeForce GTX 460 (OEM) has a clock frequency of 650 MHz and a GDDR5 memory speed of 850 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is made up of 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare that to the Radeon RX 460, which uses a 14 nm design. AMD has set the core frequency at 1090 MHz. The GDDR5 memory works at a speed of 1750 MHz on this particular model. It features 896 SPUs along with 56 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 460 (OEM) 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

As far as performance goes, the Radeon RX 460 should in theory be a bit better than the GeForce GTX 460 (OEM) in general. (explain)

Radeon RX 460 112000 MB/sec
GeForce GTX 460 (OEM) 108800 MB/sec
Difference: 3200 (3%)

Texel Rate

The Radeon RX 460 should be a lot (about 68%) better at texture filtering than the GeForce GTX 460 (OEM). (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 460 (OEM) 36400 Mtexels/sec
Difference: 24640 (68%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 460 (OEM) is superior to the Radeon RX 460, not by a very large margin though. (explain)

GeForce GTX 460 (OEM) 20800 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 3360 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Radeon RX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 (OEM) Radeon RX 460
Manufacturer nVidia AMD
Year October 2010 August 2016
Code Name GF104 Polaris 11
Memory 1024 MB 4096 MB
Core Speed 650 MHz 1090 MHz
Memory Speed 3400 MHz 7000 MHz
Power (Max TDP) 150 watts 75 watts
Bandwidth 108800 MB/sec 112000 MB/sec
Texel Rate 36400 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 336 896
Texture Mapping Units 56 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 1950 million 3000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]