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GeForce GTX 470 vs Radeon RX 460


Intro

The GeForce GTX 470 comes with a GPU core speed of 607 MHz, and the 1280 MB of GDDR5 memory is set to run at 837 MHz through a 320-bit bus. It also is comprised of 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

Compare those specifications to the Radeon RX 460, which has a core clock frequency of 1090 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit bus, and uses a 14 nm design. It is made up of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 460 5600 points
GeForce GTX 470 2940 points
Difference: 2660 (90%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 470 215 Watts
Difference: 140 Watts (187%)

Memory Bandwidth

The GeForce GTX 470, in theory, should be a little bit faster than the Radeon RX 460 in general. (explain)

GeForce GTX 470 133920 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 21920 (20%)

Texel Rate

The Radeon RX 460 should be quite a bit (more or less 80%) faster with regards to anisotropic filtering than the GeForce GTX 470. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 27048 (80%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 470 is superior to the Radeon RX 460, by a large margin. (explain)

GeForce GTX 470 24280 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 6840 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

Radeon RX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 Radeon RX 460
Manufacturer nVidia AMD
Year March 2010 August 2016
Code Name GF100 Polaris 11
Memory 1280 MB 4096 MB
Core Speed 607 MHz 1090 MHz
Memory Speed 3348 MHz 7000 MHz
Power (Max TDP) 215 watts 75 watts
Bandwidth 133920 MB/sec 112000 MB/sec
Texel Rate 33992 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 448 896
Texture Mapping Units 56 56
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 3000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 470

Amazon.com

Radeon RX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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