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GeForce GTX 560 Ti vs Radeon RX 460


Intro

The GeForce GTX 560 Ti has core clock speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs along with 64 TAUs and 32 Rasterization Operator Units.

Compare all of that to the Radeon RX 460, which comes with clock speeds of 1090 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 896 SPUs as well as 56 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 460 5600 points
GeForce GTX 560 Ti 3470 points
Difference: 2130 (61%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 95 Watts (127%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti will be 15% faster than the Radeon RX 460 in general, due to its higher data rate. (explain)

GeForce GTX 560 Ti 128256 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 16256 (15%)

Texel Rate

The Radeon RX 460 should be a little bit (approximately 16%) more effective at AF than the GeForce GTX 560 Ti. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 8432 (16%)

Pixel Rate

The GeForce GTX 560 Ti is much (about 51%) faster with regards to full screen anti-aliasing than the Radeon RX 460, and will be able to handle higher screen resolutions better. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 8864 (51%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

Radeon RX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon RX 460
Manufacturer nVidia AMD
Year January 2011 August 2016
Code Name GF114 Polaris 11
Memory 1024 MB 4096 MB
Core Speed 822 MHz 1090 MHz
Memory Speed 4008 MHz 7000 MHz
Power (Max TDP) 170 watts 75 watts
Bandwidth 128256 MB/sec 112000 MB/sec
Texel Rate 52608 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 384 896
Texture Mapping Units 64 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 1950 million 3000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Radeon RX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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