Compare any two graphics cards:
GeForce GTX 560 Ti vs Radeon RX 460
IntroThe GeForce GTX 560 Ti comes with a GPU core clock speed of 822 MHz, and the 1024 MB of GDDR5 memory is set to run at 1002 MHz through a 256-bit bus. It also features 384 SPUs, 64 TAUs, and 32 Raster Operation Units.
Compare all of that to the Radeon RX 460, which uses a 14 nm design. AMD has set the core speed at 1090 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this particular card. It features 896 SPUs along with 56 TAUs and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the GeForce GTX 560 Ti should perform a small bit faster than the Radeon RX 460 overall. (explain)
Texel RateThe Radeon RX 460 should be just a bit (more or less 16%) better at texture filtering than the GeForce GTX 560 Ti. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 560 Ti is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.