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GeForce GT 640 DDR3 vs Radeon RX 460

Intro

The GeForce GT 640 DDR3 has a core clock frequency of 900 MHz and a DDR3 memory speed of 1782 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the Radeon RX 460, which comes with core clock speeds of 1090 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 896 SPUs along with 56 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 460 5595 points
GeForce GT 640 DDR3 1560 points
Difference: 4035 (259%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon RX 460 75 Watts
Difference: 10 Watts (15%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 460 is 96% quicker than the GeForce GT 640 DDR3 in general, because of its higher bandwidth. (explain)

Radeon RX 460 112000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 54976 (96%)

Texel Rate

The Radeon RX 460 is quite a bit (more or less 112%) better at texture filtering than the GeForce GT 640 DDR3. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 32240 (112%)

Pixel Rate

If using a high resolution is important to you, then the Radeon RX 460 is superior to the GeForce GT 640 DDR3, by far. (explain)

Radeon RX 460 17440 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 3040 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon RX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon RX 460
Manufacturer nVidia AMD
Year June 2012 August 2016
Code Name GK107 Polaris 11
Memory 2048 MB 4096 MB
Core Speed 900 MHz 1090 MHz
Memory Speed 3564 MHz 7000 MHz
Power (Max TDP) 65 watts 75 watts
Bandwidth 57024 MB/sec 112000 MB/sec
Texel Rate 28800 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 384 896
Texture Mapping Units 32 56
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 14 nm
Transistors 1300 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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