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GeForce GTX 660 Ti vs Radeon RX 460

Intro

The GeForce GTX 660 Ti comes with a core clock frequency of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 192-bit bus, and makes use of a 28 nm design. It is made up of 1344 SPUs, 112 TAUs, and 24 ROPs.

Compare all that to the Radeon RX 460, which makes use of a 14 nm design. AMD has clocked the core frequency at 1090 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this specific card. It features 896 SPUs as well as 56 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
Radeon RX 460 5595 points
Difference: 418 (7%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

The GeForce GTX 660 Ti, in theory, should perform a lot faster than the Radeon RX 460 overall. (explain)

GeForce GTX 660 Ti 144000 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 32000 (29%)

Texel Rate

The GeForce GTX 660 Ti should be quite a bit (more or less 68%) better at texture filtering than the Radeon RX 460. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 41440 (68%)

Pixel Rate

The GeForce GTX 660 Ti is a lot (more or less 26%) faster with regards to full screen anti-aliasing than the Radeon RX 460, and able to handle higher resolutions better. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 4520 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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Radeon RX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon RX 460
Manufacturer nVidia AMD
Year August 2012 August 2016
Code Name GK104 Polaris 11
Memory 2048 MB 4096 MB
Core Speed 915 MHz 1090 MHz
Memory Speed 6000 MHz 7000 MHz
Power (Max TDP) 150 watts 75 watts
Bandwidth 144000 MB/sec 112000 MB/sec
Texel Rate 102480 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 1344 896
Texture Mapping Units 112 56
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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