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GeForce GTX 660 vs Radeon RX 460

Intro

The GeForce GTX 660 uses a 28 nm design. nVidia has set the core speed at 980 MHz. The GDDR5 RAM works at a speed of 1502 MHz on this specific card. It features 960 SPUs along with 80 TAUs and 24 ROPs.

Compare all of that to the Radeon RX 460, which makes use of a 14 nm design. AMD has clocked the core frequency at 1090 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this specific model. It features 896 SPUs along with 56 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 460 5595 points
GeForce GTX 660 5063 points
Difference: 532 (11%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 660 140 Watts
Difference: 65 Watts (87%)

Memory Bandwidth

Performance-wise, the GeForce GTX 660 should theoretically be quite a bit better than the Radeon RX 460 in general. (explain)

GeForce GTX 660 144192 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 32192 (29%)

Texel Rate

The GeForce GTX 660 should be quite a bit (about 28%) more effective at anisotropic filtering than the Radeon RX 460. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 17360 (28%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 660 is a better choice, by far. (explain)

GeForce GTX 660 23520 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 6080 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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Radeon RX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Radeon RX 460
Manufacturer nVidia AMD
Year September 2012 August 2016
Code Name GK106 Polaris 11
Memory 2048 MB 4096 MB
Core Speed 980 MHz 1090 MHz
Memory Speed 6008 MHz 7000 MHz
Power (Max TDP) 140 watts 75 watts
Bandwidth 144192 MB/sec 112000 MB/sec
Texel Rate 78400 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 960 896
Texture Mapping Units 80 56
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 14 nm
Transistors 2540 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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