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Radeon R9 295X2 vs Radeon RX 460

Intro

The Radeon R9 295X2 comes with a clock frequency of 1018 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 512-bit memory bus, and makes use of a 28 nm design. It is comprised of 2816 SPUs, 176 Texture Address Units, and 64 Raster Operation Units.

Compare those specifications to the Radeon RX 460, which features core clock speeds of 1090 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 896 SPUs along with 56 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
Radeon RX 460 5595 points
Difference: 15610 (279%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
Radeon R9 295X2 500 Watts
Difference: 425 Watts (567%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 295X2 should perform quite a bit faster than the Radeon RX 460 in general. (explain)

Radeon R9 295X2 640000 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 528000 (471%)

Texel Rate

The Radeon R9 295X2 will be quite a bit (approximately 487%) better at anisotropic filtering than the Radeon RX 460. (explain)

Radeon R9 295X2 358336 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 297296 (487%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon R9 295X2 is the winner, and very much so. (explain)

Radeon R9 295X2 130304 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 112864 (647%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon R9 295X2

Amazon.com

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Radeon RX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R9 295X2 Radeon RX 460
Manufacturer AMD AMD
Year April 2014 August 2016
Code Name Vesuvius Polaris 11
Memory 4096 MB (x2) 4096 MB
Core Speed 1018 MHz (x2) 1090 MHz
Memory Speed 5000 MHz (x2) 7000 MHz
Power (Max TDP) 500 watts 75 watts
Bandwidth 640000 MB/sec 112000 MB/sec
Texel Rate 358336 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 130304 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 2816 (x2) 896
Texture Mapping Units 176 (x2) 56
Render Output Units 64 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 512-bit (x2) 128-bit
Fab Process 28 nm 14 nm
Transistors 6200 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Radeon R9 295X2

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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