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GeForce GTX 950 vs Radeon RX 460

Intro

The GeForce GTX 950 has core speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs as well as 48 TAUs and 32 ROPs.

Compare all of that to the Radeon RX 460, which features GPU core speed of 1090 MHz, and 4096 MB of GDDR5 memory running at 1750 MHz through a 128-bit bus. It also features 896 SPUs, 56 TAUs, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 950 90 Watts
Difference: 15 Watts (20%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 460 should perform a little bit faster than the GeForce GTX 950 overall. (explain)

Radeon RX 460 112000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 6272 (6%)

Texel Rate

The Radeon RX 460 should be a lot (about 24%) better at AF than the GeForce GTX 950. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 11888 (24%)

Pixel Rate

The GeForce GTX 950 will be a lot (more or less 88%) more effective at anti-aliasing than the Radeon RX 460, and also will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 15328 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 950

Radeon RX 460

Specifications

Display Specifications

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Model GeForce GTX 950 Radeon RX 460
Manufacturer nVidia AMD
Year August 2015 August 2016
Code Name GM206 Polaris 11
Memory 2048 MB 4096 MB
Core Speed 1024 MHz 1090 MHz
Memory Speed 6608 MHz 7000 MHz
Power (Max TDP) 90 watts 75 watts
Bandwidth 105728 MB/sec 112000 MB/sec
Texel Rate 49152 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 768 896
Texture Mapping Units 48 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

GeForce GTX 950

Radeon RX 460

Comments

2 Responses to “GeForce GTX 950 vs Radeon RX 460”
imrecsoka says:

Hi, which brand are we comparing here, please?
I would like to know this detail also.

MikEms says:

Just default specifications for any card, however most brands do offer overclocked versions.

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