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GeForce GTX 950 vs Radeon RX 460


Intro

The GeForce GTX 950 has clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs along with 48 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon RX 460, which comes with GPU core speed of 1090 MHz, and 4096 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also is made up of 896 Stream Processors, 56 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6560 points
Radeon RX 460 5600 points
Difference: 960 (17%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 950 90 Watts
Difference: 15 Watts (20%)

Memory Bandwidth

As far as performance goes, the Radeon RX 460 should theoretically be just a bit superior to the GeForce GTX 950 in general. (explain)

Radeon RX 460 112000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 6272 (6%)

Texel Rate

The Radeon RX 460 will be quite a bit (about 24%) faster with regards to anisotropic filtering than the GeForce GTX 950. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 11888 (24%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 950 is superior to the Radeon RX 460, by a large margin. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 15328 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

Radeon RX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon RX 460
Manufacturer nVidia AMD
Year August 2015 August 2016
Code Name GM206 Polaris 11
Memory 2048 MB 4096 MB
Core Speed 1024 MHz 1090 MHz
Memory Speed 6608 MHz 7000 MHz
Power (Max TDP) 90 watts 75 watts
Bandwidth 105728 MB/sec 112000 MB/sec
Texel Rate 49152 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 768 896
Texture Mapping Units 48 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Radeon RX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

2 Responses to “GeForce GTX 950 vs Radeon RX 460”
imrecsoka says:

Hi, which brand are we comparing here, please?
I would like to know this detail also.

MikEms says:

Just default specifications for any card, however most brands do offer overclocked versions.

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