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GeForce GTX 950 vs Radeon RX 460


Intro

The GeForce GTX 950 uses a 28 nm design. nVidia has clocked the core frequency at 1024 MHz. The GDDR5 RAM is set to run at a frequency of 1652 MHz on this particular card. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

Compare all that to the Radeon RX 460, which features core clock speeds of 1090 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 896 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6560 points
Radeon RX 460 5600 points
Difference: 960 (17%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 950 90 Watts
Difference: 15 Watts (20%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 460 should be just a bit faster than the GeForce GTX 950 in general. (explain)

Radeon RX 460 112000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 6272 (6%)

Texel Rate

The Radeon RX 460 should be quite a bit (about 24%) more effective at anisotropic filtering than the GeForce GTX 950. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 11888 (24%)

Pixel Rate

The GeForce GTX 950 will be quite a bit (more or less 88%) better at full screen anti-aliasing than the Radeon RX 460, and should be able to handle higher resolutions better. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 15328 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

Radeon RX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon RX 460
Manufacturer nVidia AMD
Year August 2015 August 2016
Code Name GM206 Polaris 11
Memory 2048 MB 4096 MB
Core Speed 1024 MHz 1090 MHz
Memory Speed 6608 MHz 7000 MHz
Power (Max TDP) 90 watts 75 watts
Bandwidth 105728 MB/sec 112000 MB/sec
Texel Rate 49152 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 768 896
Texture Mapping Units 48 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Radeon RX 460

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

2 Responses to “GeForce GTX 950 vs Radeon RX 460”
imrecsoka says:

Hi, which brand are we comparing here, please?
I would like to know this detail also.

MikEms says:

Just default specifications for any card, however most brands do offer overclocked versions.

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