Compare any two graphics cards:
GeForce GTX 970M vs Radeon RX 460
IntroThe GeForce GTX 970M has a GPU clock speed of 924 MHz, and the 3072 MB of GDDR5 memory runs at 1000 MHz through a 192-bit bus. It also features 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.
Compare those specs to the Radeon RX 460, which has a GPU core clock speed of 1090 MHz, and 4096 MB of GDDR5 memory running at 1750 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 Texture Address Units, and 16 ROPs.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.
Performance-wise, the Radeon RX 460 should theoretically be a little bit better than the GeForce GTX 970M in general. (explain)
Texel RateThe GeForce GTX 970M will be quite a bit (approximately 21%) more effective at AF than the Radeon RX 460. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 970M is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
GeForce GTX 970M
Radeon RX 460
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
GeForce GTX 970M
Radeon RX 460