Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs Radeon HD 4550 256MB
Intro
The GeForce 8800 GTS (G80) 320MB has core speeds of 513 MHz on the GPU, and 792 MHz on the 320 MB of GDDR3 RAM. It features 96 SPUs along with 48 TAUs and 20 Rasterization Operator Units.
Compare that to the Radeon HD 4550 256MB, which has a core clock speed of 600 MHz and a DDR3 memory speed of 800 MHz. It also makes use of a 64-bit memory bus, and uses a 55 nm design. It is made up of 80(16x5) SPUs, 8 TAUs, and 4 ROPs.
Display Graphs
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Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 4550 256MB |
|
25 Watts |
| GeForce 8800 GTS (G80) 320MB |
|
143 Watts |
| |
Difference: 118 Watts (472%)
|
|
Memory Bandwidth
Theoretically speaking, the GeForce 8800 GTS (G80) 320MB should be 395% faster than the Radeon HD 4550 256MB in general, due to its greater data rate. (explain)
| GeForce 8800 GTS (G80) 320MB |
|
63360 MB/sec |
| Radeon HD 4550 256MB |
|
12800 MB/sec |
| |
Difference: 50560 (395%)
|
|
Texel Rate
The GeForce 8800 GTS (G80) 320MB is quite a bit (more or less 413%) faster with regards to anisotropic filtering than the Radeon HD 4550 256MB. (
explain)
| GeForce 8800 GTS (G80) 320MB |
|
24624 Mtexels/sec |
| Radeon HD 4550 256MB |
|
4800 Mtexels/sec |
| |
Difference: 19824 (413%)
|
|
Pixel Rate
If using high levels of AA is important to you, then the GeForce 8800 GTS (G80) 320MB is the winner, and very much so. (
explain)
| GeForce 8800 GTS (G80) 320MB |
|
10260 Mpixels/sec |
| Radeon HD 4550 256MB |
|
2400 Mpixels/sec |
| |
Difference: 7860 (328%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Display Prices
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GeForce 8800 GTS (G80) 320MB
Amazon.com
Check prices at:
|
Radeon HD 4550 256MB
Amazon.com
Check prices at:
|
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Specifications
Display Specifications
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| Model
| GeForce 8800 GTS (G80) 320MB |
Radeon HD 4550 256MB |
| Manufacturer
| nVidia |
AMD |
| Year
| Feb 2007 |
Sep 30, 2008 |
| Code Name
| G80 |
RV710 |
| Memory
| 320 MB |
256 MB |
| Core Speed
| 513 MHz |
600 MHz |
| Memory Speed
| 1584 MHz |
1600 MHz |
| Power (Max TDP)
| 143 watts |
25 watts |
| Bandwidth
| 63360 MB/sec |
12800 MB/sec |
| Texel Rate
| 24624 Mtexels/sec |
4800 Mtexels/sec |
| Pixel Rate
| 10260 Mpixels/sec |
2400 Mpixels/sec |
| Unified Shaders
| 96 |
80(16x5) |
| Texture Mapping Units
| 48 |
8 |
| Render Output Units
| 20 |
4 |
| Bus Type
| GDDR3 |
DDR3 |
| Bus Width
| 320-bit |
64-bit |
| Fab Process
| 90 nm |
55 nm |
| Transistors
| 681 million |
242 million |
| Bus
| PCIe x16 |
PCIe 2.0 x16 |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead.
The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Hide Prices
GeForce 8800 GTS (G80) 320MB
Amazon.com
Check prices at:
|
Radeon HD 4550 256MB
Amazon.com
Check prices at:
|
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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