Compare any two graphics cards:
GeForce GTX 880M vs Radeon RX 460
IntroThe GeForce GTX 880M features core clock speeds of 954 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 memory. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.
Compare that to the Radeon RX 460, which makes use of a 14 nm design. AMD has set the core frequency at 1090 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this particular model. It features 896 SPUs as well as 56 Texture Address Units and 16 ROPs.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the GeForce GTX 880M should be 14% quicker than the Radeon RX 460 overall, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 880M should be a lot (about 100%) more effective at texture filtering than the Radeon RX 460. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 880M is superior to the Radeon RX 460, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
GeForce GTX 880M
Radeon RX 460
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
GeForce GTX 880M
Radeon RX 460