Compare any two graphics cards:
Radeon R9 M380 vs Radeon RX 460
IntroThe Radeon R9 M380 has clock speeds of 1000 MHz on the GPU, and 1500 MHz on the 4096 MB of GDDR5 RAM. It features 640 SPUs as well as 40 TAUs and 16 ROPs.Compare those specifications to the Radeon RX 460, which comes with GPU clock speed of 1090 MHz, and 4096 MB of GDDR5 RAM running at 1750 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon RX 460 is 17% faster than the Radeon R9 M380 in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon RX 460 will be quite a bit (more or less 53%) faster with regards to anisotropic filtering than the Radeon R9 M380. (explain)
Pixel RateThe Radeon RX 460 is just a bit (more or less 9%) faster with regards to anti-aliasing than the Radeon R9 M380, and also should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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