Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 260 vs Radeon RX 460 2GB

Intro

The GeForce GTX 260 features a GPU core clock speed of 576 MHz, and the 896 MB of GDDR3 RAM is set to run at 999 MHz through a 448-bit bus. It also features 192 Stream Processors, 64 TAUs, and 28 ROPs.

Compare those specifications to the Radeon RX 460 2GB, which has a clock frequency of 1090 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit bus, and uses a 14 nm design. It is made up of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 2GB 75 Watts
GeForce GTX 260 182 Watts
Difference: 107 Watts (143%)

Memory Bandwidth

As far as performance goes, the Radeon RX 460 2GB should theoretically be a little bit better than the GeForce GTX 260 in general. (explain)

Radeon RX 460 2GB 112000 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 112 (0%)

Texel Rate

The Radeon RX 460 2GB is a lot (approximately 66%) more effective at texture filtering than the GeForce GTX 260. (explain)

Radeon RX 460 2GB 61040 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 24176 (66%)

Pixel Rate

The Radeon RX 460 2GB should be a bit (more or less 8%) faster with regards to anti-aliasing than the GeForce GTX 260, and should be capable of handling higher resolutions while still performing well. (explain)

Radeon RX 460 2GB 17440 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 1312 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260

Amazon.com

Check prices at:

Radeon RX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Radeon RX 460 2GB
Manufacturer nVidia AMD
Year June 16, 2008 August 2016
Code Name G200 Polaris 11
Memory 896 MB 2048 MB
Core Speed 576 MHz 1090 MHz
Memory Speed 1998 MHz 7000 MHz
Power (Max TDP) 182 watts 75 watts
Bandwidth 111888 MB/sec 112000 MB/sec
Texel Rate 36864 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 192 896
Texture Mapping Units 64 56
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 65 nm 14 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260

Amazon.com

Check prices at:

Radeon RX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield