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GeForce GTX 260 Core 216 vs Radeon RX 460 2GB

Intro

The GeForce GTX 260 Core 216 makes use of a 65 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 memory is set to run at a speed of 999 MHz on this particular model. It features 216 SPUs along with 72 Texture Address Units and 28 ROPs.

Compare those specifications to the Radeon RX 460 2GB, which comes with a core clock speed of 1090 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit memory bus, and makes use of a 14 nm design. It is comprised of 896 SPUs, 56 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 2GB 75 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 127 Watts (169%)

Memory Bandwidth

In theory, the Radeon RX 460 2GB will be 0% quicker than the GeForce GTX 260 Core 216 overall, because of its higher data rate. (explain)

Radeon RX 460 2GB 112000 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 112 (0%)

Texel Rate

The Radeon RX 460 2GB will be quite a bit (about 47%) more effective at anisotropic filtering than the GeForce GTX 260 Core 216. (explain)

Radeon RX 460 2GB 61040 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 19568 (47%)

Pixel Rate

The Radeon RX 460 2GB will be a little bit (more or less 8%) faster with regards to FSAA than the GeForce GTX 260 Core 216, and also should be capable of handling higher screen resolutions while still performing well. (explain)

Radeon RX 460 2GB 17440 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 1312 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon RX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 Radeon RX 460 2GB
Manufacturer nVidia AMD
Year September 16, 2008 August 2016
Code Name G200 Polaris 11
Memory 896 MB 2048 MB
Core Speed 576 MHz 1090 MHz
Memory Speed 1998 MHz 7000 MHz
Power (Max TDP) 202 watts 75 watts
Bandwidth 111888 MB/sec 112000 MB/sec
Texel Rate 41472 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 216 896
Texture Mapping Units 72 56
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 65 nm 14 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon RX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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