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Radeon HD 4850 X2 512MB vs Radeon RX 460 2GB

Intro

The Radeon HD 4850 X2 512MB features a core clock frequency of 625 MHz and a GDDR3 memory speed of 993 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the Radeon RX 460 2GB, which comes with a core clock speed of 1090 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit bus, and makes use of a 14 nm design. It features 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 2GB 75 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 512MB will be 13% faster than the Radeon RX 460 2GB overall, because of its greater data rate. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
Radeon RX 460 2GB 112000 MB/sec
Difference: 15104 (13%)

Texel Rate

The Radeon RX 460 2GB should be quite a bit (about 22%) better at texture filtering than the Radeon HD 4850 X2 512MB. (explain)

Radeon RX 460 2GB 61040 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 11040 (22%)

Pixel Rate

The Radeon HD 4850 X2 512MB is a little bit (more or less 15%) faster with regards to full screen anti-aliasing than the Radeon RX 460 2GB, and capable of handling higher resolutions more effectively. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Radeon RX 460 2GB 17440 Mpixels/sec
Difference: 2560 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 512MB

Amazon.com

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Radeon RX 460 2GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 512MB Radeon RX 460 2GB
Manufacturer AMD AMD
Year Nov 7, 2008 August 2016
Code Name R700 Polaris 11
Memory 512 MB (x2) 2048 MB
Core Speed 625 MHz (x2) 1090 MHz
Memory Speed 1986 MHz (x2) 7000 MHz
Power (Max TDP) 250 watts 75 watts
Bandwidth 127104 MB/sec 112000 MB/sec
Texel Rate 50000 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 800(160x5) (x2) 896
Texture Mapping Units 40 (x2) 56
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 14 nm
Transistors 956 million 3000 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon RX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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