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GeForce GTX 590 vs Radeon RX 460 2GB

Intro

The GeForce GTX 590 comes with a clock frequency of 607 MHz and a GDDR5 memory speed of 855 MHz. It also makes use of a 384-bit memory bus, and uses a 40 nm design. It is made up of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Compare that to the Radeon RX 460 2GB, which uses a 14 nm design. AMD has set the core frequency at 1090 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this model. It features 896 SPUs along with 56 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 2GB 75 Watts
GeForce GTX 590 365 Watts
Difference: 290 Watts (387%)

Memory Bandwidth

In theory, the GeForce GTX 590 should perform much faster than the Radeon RX 460 2GB overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon RX 460 2GB 112000 MB/sec
Difference: 216320 (193%)

Texel Rate

The GeForce GTX 590 is quite a bit (approximately 27%) better at anisotropic filtering than the Radeon RX 460 2GB. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon RX 460 2GB 61040 Mtexels/sec
Difference: 16656 (27%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 590 is superior to the Radeon RX 460 2GB, by a large margin. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon RX 460 2GB 17440 Mpixels/sec
Difference: 40832 (234%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon RX 460 2GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon RX 460 2GB
Manufacturer nVidia AMD
Year March 2011 August 2016
Code Name GF110 Polaris 11
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 1090 MHz
Memory Speed 3420 MHz (x2) 7000 MHz
Power (Max TDP) 365 watts 75 watts
Bandwidth 328320 MB/sec 112000 MB/sec
Texel Rate 77696 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 512 (x2) 896
Texture Mapping Units 64 (x2) 56
Render Output Units 48 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 3000 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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