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GeForce GTX 980 vs Radeon RX 460 2GB

Intro

The GeForce GTX 980 features a clock speed of 1126 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 64 ROPs.

Compare those specifications to the Radeon RX 460 2GB, which has GPU clock speed of 1090 MHz, and 2048 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also features 896 SPUs, 56 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon RX 460 2GB 117 Sol/s
Difference: 291 (249%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 2GB 75 Watts
GeForce GTX 980 165 Watts
Difference: 90 Watts (120%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 is 100% faster than the Radeon RX 460 2GB overall, due to its greater bandwidth. (explain)

GeForce GTX 980 224000 MB/sec
Radeon RX 460 2GB 112000 MB/sec
Difference: 112000 (100%)

Texel Rate

The GeForce GTX 980 will be quite a bit (approximately 136%) faster with regards to texture filtering than the Radeon RX 460 2GB. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon RX 460 2GB 61040 Mtexels/sec
Difference: 83088 (136%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 980 is the winner, by far. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon RX 460 2GB 17440 Mpixels/sec
Difference: 54624 (313%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon RX 460 2GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon RX 460 2GB
Manufacturer nVidia AMD
Year September 2014 August 2016
Code Name GM204-400 Polaris 11
Memory 4096 MB 2048 MB
Core Speed 1126 MHz 1090 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 165 watts 75 watts
Bandwidth 224000 MB/sec 112000 MB/sec
Texel Rate 144128 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 2048 896
Texture Mapping Units 128 56
Render Output Units 64 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 14 nm
Transistors 5200 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon RX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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