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GeForce GTX 980 Ti vs Radeon RX 460 2GB

Intro

The GeForce GTX 980 Ti features clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 memory. It features 2816 SPUs along with 176 TAUs and 96 Rasterization Operator Units.

Compare all that to the Radeon RX 460 2GB, which comes with a clock speed of 1090 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit bus, and uses a 14 nm design. It features 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
Radeon RX 460 2GB 117 Sol/s
Difference: 308 (263%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 2GB 75 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

The GeForce GTX 980 Ti, in theory, should perform much faster than the Radeon RX 460 2GB in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon RX 460 2GB 112000 MB/sec
Difference: 224000 (200%)

Texel Rate

The GeForce GTX 980 Ti is quite a bit (more or less 188%) more effective at texture filtering than the Radeon RX 460 2GB. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon RX 460 2GB 61040 Mtexels/sec
Difference: 114960 (188%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 980 Ti is superior to the Radeon RX 460 2GB, by far. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon RX 460 2GB 17440 Mpixels/sec
Difference: 78560 (450%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon RX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon RX 460 2GB
Manufacturer nVidia AMD
Year June 2015 August 2016
Code Name GM200 Polaris 11
Memory 6144 MB 2048 MB
Core Speed 1000 MHz 1090 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 250 watts 75 watts
Bandwidth 336000 MB/sec 112000 MB/sec
Texel Rate 176000 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 2816 896
Texture Mapping Units 176 56
Render Output Units 96 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 28 nm 14 nm
Transistors 8000 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon RX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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