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GeForce GTX 295 vs Radeon RX 470

Intro

The GeForce GTX 295 makes use of a 55 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 memory works at a speed of 999 MHz on this specific card. It features 240 SPUs as well as 80 TAUs and 28 ROPs.

Compare those specs to the Radeon RX 470, which has a core clock frequency of 926 MHz and a GDDR5 memory speed of 1650 MHz. It also features a 256-bit bus, and makes use of a 14 nm design. It features 2048 SPUs, 128 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
GeForce GTX 295 289 Watts
Difference: 169 Watts (141%)

Memory Bandwidth

Theoretically, the GeForce GTX 295 should be a little bit faster than the Radeon RX 470 overall. (explain)

GeForce GTX 295 223776 MB/sec
Radeon RX 470 211200 MB/sec
Difference: 12576 (6%)

Texel Rate

The Radeon RX 470 will be a lot (more or less 29%) more effective at AF than the GeForce GTX 295. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 26368 (29%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 295 is superior to the Radeon RX 470, but not by far. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 2624 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon RX 470
Manufacturer nVidia AMD
Year January 8, 2009 August 2016
Code Name G200b Polaris 10
Memory 896 MB (x2) 8192 MB
Core Speed 576 MHz (x2) 926 MHz
Memory Speed 1998 MHz (x2) 6600 MHz
Power (Max TDP) 289 watts 120 watts
Bandwidth 223776 MB/sec 211200 MB/sec
Texel Rate 92160 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 240 (x2) 2048
Texture Mapping Units 80 (x2) 128
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 14 nm
Transistors 1400 million 5700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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