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GeForce GTX 295 vs Radeon RX 470

Intro

The GeForce GTX 295 has a clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit memory bus, and uses a 55 nm design. It features 240 SPUs, 80 TAUs, and 28 ROPs.

Compare that to the Radeon RX 470, which features a clock speed of 926 MHz and a GDDR5 memory speed of 1650 MHz. It also features a 256-bit bus, and makes use of a 14 nm design. It is made up of 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
GeForce GTX 295 289 Watts
Difference: 169 Watts (141%)

Memory Bandwidth

Performance-wise, the GeForce GTX 295 should in theory be just a bit superior to the Radeon RX 470 in general. (explain)

GeForce GTX 295 223776 MB/sec
Radeon RX 470 211200 MB/sec
Difference: 12576 (6%)

Texel Rate

The Radeon RX 470 should be a lot (more or less 29%) faster with regards to texture filtering than the GeForce GTX 295. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 26368 (29%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 295 is the winner, though only just barely. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 2624 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon RX 470
Manufacturer nVidia AMD
Year January 8, 2009 August 2016
Code Name G200b Polaris 10
Memory 896 MB (x2) 8192 MB
Core Speed 576 MHz (x2) 926 MHz
Memory Speed 1998 MHz (x2) 6600 MHz
Power (Max TDP) 289 watts 120 watts
Bandwidth 223776 MB/sec 211200 MB/sec
Texel Rate 92160 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 240 (x2) 2048
Texture Mapping Units 80 (x2) 128
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 14 nm
Transistors 1400 million 5700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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