Compare any two graphics cards:
VS

GeForce GT 430 (OEM) vs Radeon RX 470

Intro

The GeForce GT 430 (OEM) comes with a clock speed of 700 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It is made up of 96 SPUs, 16 Texture Address Units, and 4 Raster Operation Units.

Compare those specs to the Radeon RX 470, which makes use of a 14 nm design. AMD has clocked the core speed at 926 MHz. The GDDR5 RAM is set to run at a speed of 1650 MHz on this specific model. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 (OEM) 60 Watts
Radeon RX 470 120 Watts
Difference: 60 Watts (100%)

Memory Bandwidth

As far as performance goes, the Radeon RX 470 should theoretically be much superior to the GeForce GT 430 (OEM) in general. (explain)

Radeon RX 470 211200 MB/sec
GeForce GT 430 (OEM) 28800 MB/sec
Difference: 182400 (633%)

Texel Rate

The Radeon RX 470 is a lot (approximately 958%) more effective at AF than the GeForce GT 430 (OEM). (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce GT 430 (OEM) 11200 Mtexels/sec
Difference: 107328 (958%)

Pixel Rate

The Radeon RX 470 should be much (approximately 958%) more effective at AA than the GeForce GT 430 (OEM), and also capable of handling higher resolutions without losing too much performance. (explain)

Radeon RX 470 29632 Mpixels/sec
GeForce GT 430 (OEM) 2800 Mpixels/sec
Difference: 26832 (958%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 430 (OEM)

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 430 (OEM) Radeon RX 470
Manufacturer nVidia AMD
Year October 2010 August 2016
Code Name GF108 Polaris 10
Memory 2048 MB 8192 MB
Core Speed 700 MHz 926 MHz
Memory Speed 1800 MHz 6600 MHz
Power (Max TDP) 60 watts 120 watts
Bandwidth 28800 MB/sec 211200 MB/sec
Texel Rate 11200 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 96 2048
Texture Mapping Units 16 128
Render Output Units 4 32
Bus Type GDDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 585 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 430 (OEM)

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield