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GeForce GTX 480 vs Radeon RX 470

Intro

The GeForce GTX 480 has a GPU core clock speed of 700 MHz, and the 1536 MB of GDDR5 memory runs at 924 MHz through a 384-bit bus. It also features 480 SPUs, 60 TAUs, and 48 Raster Operation Units.

Compare that to the Radeon RX 470, which has a core clock speed of 926 MHz and a GDDR5 memory speed of 1650 MHz. It also makes use of a 256-bit bus, and uses a 14 nm design. It is made up of 2048 SPUs, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11756 points
GeForce GTX 480 3650 points
Difference: 8106 (222%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
GeForce GTX 480 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

The Radeon RX 470 should in theory perform a bit faster than the GeForce GTX 480 overall. (explain)

Radeon RX 470 211200 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 33792 (19%)

Texel Rate

The Radeon RX 470 should be a lot (more or less 182%) faster with regards to texture filtering than the GeForce GTX 480. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 76528 (182%)

Pixel Rate

The GeForce GTX 480 should be a little bit (approximately 13%) faster with regards to anti-aliasing than the Radeon RX 470, and should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 3968 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon RX 470
Manufacturer nVidia AMD
Year March 2010 August 2016
Code Name GF100 Polaris 10
Memory 1536 MB 8192 MB
Core Speed 700 MHz 926 MHz
Memory Speed 3696 MHz 6600 MHz
Power (Max TDP) 250 watts 120 watts
Bandwidth 177408 MB/sec 211200 MB/sec
Texel Rate 42000 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 480 2048
Texture Mapping Units 60 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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