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GeForce GTX 480 vs Radeon RX 470


Intro

The GeForce GTX 480 comes with a GPU clock speed of 700 MHz, and the 1536 MB of GDDR5 RAM runs at 924 MHz through a 384-bit bus. It also features 480 SPUs, 60 TAUs, and 48 ROPs.

Compare those specifications to the Radeon RX 470, which comes with a core clock speed of 926 MHz and a GDDR5 memory frequency of 1650 MHz. It also makes use of a 256-bit memory bus, and uses a 14 nm design. It is made up of 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11810 points
GeForce GTX 480 3650 points
Difference: 8160 (224%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
GeForce GTX 480 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

In theory, the Radeon RX 470 should perform a little bit faster than the GeForce GTX 480 in general. (explain)

Radeon RX 470 211200 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 33792 (19%)

Texel Rate

The Radeon RX 470 will be much (about 182%) faster with regards to texture filtering than the GeForce GTX 480. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 76528 (182%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 480 is a better choice, but it probably won't make a huge difference. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 3968 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 480

Radeon RX 470

Specifications

Display Specifications

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Model GeForce GTX 480 Radeon RX 470
Manufacturer nVidia AMD
Year March 2010 August 2016
Code Name GF100 Polaris 10
Memory 1536 MB 8192 MB
Core Speed 700 MHz 926 MHz
Memory Speed 3696 MHz 6600 MHz
Power (Max TDP) 250 watts 120 watts
Bandwidth 177408 MB/sec 211200 MB/sec
Texel Rate 42000 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 480 2048
Texture Mapping Units 60 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

GeForce GTX 480

Radeon RX 470

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