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GeForce GTX 580 vs Radeon RX 470

Intro

The GeForce GTX 580 comes with a GPU core clock speed of 772 MHz, and the 1536 MB of GDDR5 RAM is set to run at 1002 MHz through a 384-bit bus. It also is comprised of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Compare those specs to the Radeon RX 470, which makes use of a 14 nm design. AMD has set the core frequency at 926 MHz. The GDDR5 RAM works at a frequency of 1650 MHz on this model. It features 2048 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11756 points
GeForce GTX 580 4956 points
Difference: 6800 (137%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
GeForce GTX 580 244 Watts
Difference: 124 Watts (103%)

Memory Bandwidth

In theory, the Radeon RX 470 is 10% quicker than the GeForce GTX 580 in general, due to its greater data rate. (explain)

Radeon RX 470 211200 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 18816 (10%)

Texel Rate

The Radeon RX 470 will be a lot (about 140%) faster with regards to AF than the GeForce GTX 580. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 69120 (140%)

Pixel Rate

The GeForce GTX 580 should be a lot (approximately 25%) better at FSAA than the Radeon RX 470, and will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 7424 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon RX 470
Manufacturer nVidia AMD
Year November 2010 August 2016
Code Name GF110 Polaris 10
Memory 1536 MB 8192 MB
Core Speed 772 MHz 926 MHz
Memory Speed 4008 MHz 6600 MHz
Power (Max TDP) 244 watts 120 watts
Bandwidth 192384 MB/sec 211200 MB/sec
Texel Rate 49408 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 512 2048
Texture Mapping Units 64 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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