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GeForce GTX 580 3GB vs Radeon RX 470

Intro

The GeForce GTX 580 3GB features a clock frequency of 772 MHz and a GDDR5 memory speed of 1002 MHz. It also makes use of a 384-bit bus, and uses a 40 nm design. It features 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

Compare all of that to the Radeon RX 470, which features a core clock speed of 926 MHz and a GDDR5 memory speed of 1650 MHz. It also features a 256-bit bus, and uses a 14 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 124 Watts (103%)

Memory Bandwidth

The Radeon RX 470, in theory, should be a little bit faster than the GeForce GTX 580 3GB overall. (explain)

Radeon RX 470 211200 MB/sec
GeForce GTX 580 3GB 192384 MB/sec
Difference: 18816 (10%)

Texel Rate

The Radeon RX 470 will be quite a bit (more or less 140%) faster with regards to anisotropic filtering than the GeForce GTX 580 3GB. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce GTX 580 3GB 49408 Mtexels/sec
Difference: 69120 (140%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 580 3GB is superior to the Radeon RX 470, and very much so. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 7424 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 580 3GB

Radeon RX 470

Specifications

Display Specifications

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Model GeForce GTX 580 3GB Radeon RX 470
Manufacturer nVidia AMD
Year November 2010 August 2016
Code Name GF110 Polaris 10
Memory 3072 MB 8192 MB
Core Speed 772 MHz 926 MHz
Memory Speed 4008 MHz 6600 MHz
Power (Max TDP) 244 watts 120 watts
Bandwidth 192384 MB/sec 211200 MB/sec
Texel Rate 49408 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 512 2048
Texture Mapping Units 64 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

GeForce GTX 580 3GB

Radeon RX 470

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