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GeForce GTX 580 3GB vs Radeon RX 470


Intro

The GeForce GTX 580 3GB comes with core clock speeds of 772 MHz on the GPU, and 1002 MHz on the 3072 MB of GDDR5 RAM. It features 512 SPUs as well as 64 TAUs and 48 ROPs.

Compare all that to the Radeon RX 470, which comes with core speeds of 926 MHz on the GPU, and 1650 MHz on the 8192 MB of GDDR5 RAM. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 124 Watts (103%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 470 should be 10% faster than the GeForce GTX 580 3GB overall, because of its higher bandwidth. (explain)

Radeon RX 470 211200 MB/sec
GeForce GTX 580 3GB 192384 MB/sec
Difference: 18816 (10%)

Texel Rate

The Radeon RX 470 is quite a bit (about 140%) better at anisotropic filtering than the GeForce GTX 580 3GB. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce GTX 580 3GB 49408 Mtexels/sec
Difference: 69120 (140%)

Pixel Rate

The GeForce GTX 580 3GB should be quite a bit (approximately 25%) better at full screen anti-aliasing than the Radeon RX 470, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 7424 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 580 3GB

Radeon RX 470

Specifications

Display Specifications

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Model GeForce GTX 580 3GB Radeon RX 470
Manufacturer nVidia AMD
Year November 2010 August 2016
Code Name GF110 Polaris 10
Memory 3072 MB 8192 MB
Core Speed 772 MHz 926 MHz
Memory Speed 4008 MHz 6600 MHz
Power (Max TDP) 244 watts 120 watts
Bandwidth 192384 MB/sec 211200 MB/sec
Texel Rate 49408 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 512 2048
Texture Mapping Units 64 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

GeForce GTX 580 3GB

Radeon RX 470

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