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Radeon HD 7950 vs Radeon RX 470

Intro

The Radeon HD 7950 comes with a clock speed of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It is made up of 1792 SPUs, 112 TAUs, and 32 Raster Operation Units.

Compare those specs to the Radeon RX 470, which has GPU core speed of 926 MHz, and 8192 MB of GDDR5 RAM running at 1650 MHz through a 256-bit bus. It also features 2048 SPUs, 128 TAUs, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
Radeon HD 7950 200 Watts
Difference: 80 Watts (67%)

Memory Bandwidth

The Radeon HD 7950, in theory, should be a bit faster than the Radeon RX 470 in general. (explain)

Radeon HD 7950 240000 MB/sec
Radeon RX 470 211200 MB/sec
Difference: 28800 (14%)

Texel Rate

The Radeon RX 470 is quite a bit (approximately 32%) faster with regards to texture filtering than the Radeon HD 7950. (explain)

Radeon RX 470 118528 Mtexels/sec
Radeon HD 7950 89600 Mtexels/sec
Difference: 28928 (32%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon RX 470 is a better choice, but not by far. (explain)

Radeon RX 470 29632 Mpixels/sec
Radeon HD 7950 25600 Mpixels/sec
Difference: 4032 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 7950

Amazon.com

Radeon RX 470

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 7950 Radeon RX 470
Manufacturer AMD AMD
Year January 2012 August 2016
Code Name Tahiti Pro Polaris 10
Memory 1536 MB 8192 MB
Core Speed 800 MHz 926 MHz
Memory Speed 5000 MHz 6600 MHz
Power (Max TDP) 200 watts 120 watts
Bandwidth 240000 MB/sec 211200 MB/sec
Texel Rate 89600 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 25600 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1792 2048
Texture Mapping Units 112 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 4313 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.1 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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