Compare any two graphics cards:
Geforce GTX 680 vs Radeon RX 470
IntroThe Geforce GTX 680 has clock speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.
Compare that to the Radeon RX 470, which makes use of a 14 nm design. AMD has clocked the core frequency at 926 MHz. The GDDR5 memory works at a frequency of 1650 MHz on this particular model. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The Radeon RX 470 should theoretically perform a bit faster than the Geforce GTX 680 overall. (explain)
Texel RateThe Geforce GTX 680 is a small bit (about 9%) more effective at anisotropic filtering than the Radeon RX 470. (explain)
Pixel RateThe Geforce GTX 680 will be a bit (approximately 9%) faster with regards to AA than the Radeon RX 470, and able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Geforce GTX 680
Radeon RX 470
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Geforce GTX 680
Radeon RX 470