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Geforce GTX 670 vs Radeon RX 470

Intro

The Geforce GTX 670 features clock speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 memory. It features 1344 SPUs as well as 112 TAUs and 32 ROPs.

Compare those specs to the Radeon RX 470, which features a core clock frequency of 926 MHz and a GDDR5 memory frequency of 1650 MHz. It also makes use of a 256-bit memory bus, and uses a 14 nm design. It features 2048 SPUs, 128 Texture Address Units, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
Geforce GTX 670 170 Watts
Difference: 50 Watts (42%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 470 will be 10% quicker than the Geforce GTX 670 overall, because of its greater bandwidth. (explain)

Radeon RX 470 211200 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 19200 (10%)

Texel Rate

The Radeon RX 470 is just a bit (more or less 16%) faster with regards to anisotropic filtering than the Geforce GTX 670. (explain)

Radeon RX 470 118528 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 16048 (16%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon RX 470 is the winner, not by a very large margin though. (explain)

Radeon RX 470 29632 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 352 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

Radeon RX 470

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon RX 470
Manufacturer nVidia AMD
Year May 2012 August 2016
Code Name GK104 Polaris 10
Memory 2048 MB 8192 MB
Core Speed 915 MHz 926 MHz
Memory Speed 6000 MHz 6600 MHz
Power (Max TDP) 170 watts 120 watts
Bandwidth 192000 MB/sec 211200 MB/sec
Texel Rate 102480 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1344 2048
Texture Mapping Units 112 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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