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Geforce GTX 670 vs Radeon RX 470

Intro

The Geforce GTX 670 uses a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 RAM is set to run at a frequency of 1500 MHz on this particular card. It features 1344 SPUs as well as 112 TAUs and 32 ROPs.

Compare those specs to the Radeon RX 470, which makes use of a 14 nm design. AMD has set the core frequency at 926 MHz. The GDDR5 RAM is set to run at a speed of 1650 MHz on this specific model. It features 2048 SPUs along with 128 TAUs and 32 ROPs.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11756 points
Geforce GTX 670 7351 points
Difference: 4405 (60%)

Ethereum Mining Hash Rate

Radeon RX 470 26 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 13 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
Geforce GTX 670 170 Watts
Difference: 50 Watts (42%)

Memory Bandwidth

Performance-wise, the Radeon RX 470 should in theory be a small bit better than the Geforce GTX 670 overall. (explain)

Radeon RX 470 211200 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 19200 (10%)

Texel Rate

The Radeon RX 470 is a little bit (about 16%) more effective at anisotropic filtering than the Geforce GTX 670. (explain)

Radeon RX 470 118528 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 16048 (16%)

Pixel Rate

The Radeon RX 470 is a small bit (about 1%) more effective at AA than the Geforce GTX 670, and also capable of handling higher screen resolutions more effectively. (explain)

Radeon RX 470 29632 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 352 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon RX 470
Manufacturer nVidia AMD
Year May 2012 August 2016
Code Name GK104 Polaris 10
Memory 2048 MB 8192 MB
Core Speed 915 MHz 926 MHz
Memory Speed 6000 MHz 6600 MHz
Power (Max TDP) 170 watts 120 watts
Bandwidth 192000 MB/sec 211200 MB/sec
Texel Rate 102480 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1344 2048
Texture Mapping Units 112 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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