Compare any two graphics cards:
Geforce GTX 670 vs Radeon RX 470
IntroThe Geforce GTX 670 has a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1500 MHz through a 256-bit bus. It also features 1344 Stream Processors, 112 TAUs, and 32 Raster Operation Units.
Compare those specifications to the Radeon RX 470, which has core speeds of 926 MHz on the GPU, and 1650 MHz on the 8192 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the Radeon RX 470 should in theory be just a bit better than the Geforce GTX 670 in general. (explain)
Texel RateThe Radeon RX 470 will be just a bit (more or less 16%) more effective at AF than the Geforce GTX 670. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon RX 470 is a better choice, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Geforce GTX 670
Radeon RX 470
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Geforce GTX 670
Radeon RX 470