Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

Geforce GTX 770 vs Radeon RX 470


Intro

The Geforce GTX 770 comes with a clock frequency of 1046 MHz and a GDDR5 memory frequency of 1753 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the Radeon RX 470, which has core clock speeds of 926 MHz on the GPU, and 1650 MHz on the 8192 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11810 points
Geforce GTX 770 7837 points
Difference: 3973 (51%)

Ethereum Mining Hash Rate

Radeon RX 470 26 Mh/s
Geforce GTX 770 14 Mh/s
Difference: 12 (86%)

Zcash Mining Hash Rate

Radeon RX 470 289 Sol/s
Geforce GTX 770 70 Sol/s
Difference: 219 (313%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
Geforce GTX 770 230 Watts
Difference: 110 Watts (92%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 770 should be a little bit faster than the Radeon RX 470 overall. (explain)

Geforce GTX 770 224384 MB/sec
Radeon RX 470 211200 MB/sec
Difference: 13184 (6%)

Texel Rate

The Geforce GTX 770 is a small bit (more or less 13%) more effective at AF than the Radeon RX 470. (explain)

Geforce GTX 770 133888 Mtexels/sec
Radeon RX 470 118528 Mtexels/sec
Difference: 15360 (13%)

Pixel Rate

If using high levels of AA is important to you, then the Geforce GTX 770 is the winner, though only just barely. (explain)

Geforce GTX 770 33472 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 3840 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Geforce GTX 770

Radeon RX 470

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 770 Radeon RX 470
Manufacturer nVidia AMD
Year May 2013 August 2016
Code Name GK104 Polaris 10
Memory 2048 MB 8192 MB
Core Speed 1046 MHz 926 MHz
Memory Speed 7012 MHz 6600 MHz
Power (Max TDP) 230 watts 120 watts
Bandwidth 224384 MB/sec 211200 MB/sec
Texel Rate 133888 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 33472 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1536 2048
Texture Mapping Units 128 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Geforce GTX 770

Radeon RX 470

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield


[X]
[X]