Compare any two graphics cards:
Geforce GTX 760 vs Radeon RX 470
IntroThe Geforce GTX 760 uses a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this specific card. It features 1152 SPUs as well as 96 Texture Address Units and 32 Rasterization Operator Units.
Compare that to the Radeon RX 470, which features core speeds of 926 MHz on the GPU, and 1650 MHz on the 8192 MB of GDDR5 memory. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically, the Radeon RX 470 should perform a little bit faster than the Geforce GTX 760 overall. (explain)
Texel RateThe Radeon RX 470 is much (approximately 26%) faster with regards to AF than the Geforce GTX 760. (explain)
Pixel RateThe Geforce GTX 760 is a small bit (about 6%) faster with regards to anti-aliasing than the Radeon RX 470, and capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.