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Geforce GTX 760 vs Radeon RX 470


Intro

The Geforce GTX 760 makes use of a 28 nm design. nVidia has clocked the core speed at 980 MHz. The GDDR5 memory is set to run at a frequency of 1502 MHz on this particular card. It features 1152 SPUs along with 96 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the Radeon RX 470, which comes with a GPU core clock speed of 926 MHz, and 8192 MB of GDDR5 RAM set to run at 1650 MHz through a 256-bit bus. It also is comprised of 2048 Stream Processors, 128 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11810 points
Geforce GTX 760 6440 points
Difference: 5370 (83%)

Ethereum Mining Hash Rate

Radeon RX 470 26 Mh/s
Geforce GTX 760 13 Mh/s
Difference: 13 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
Geforce GTX 760 170 Watts
Difference: 50 Watts (42%)

Memory Bandwidth

The Radeon RX 470 should in theory perform a bit faster than the Geforce GTX 760 in general. (explain)

Radeon RX 470 211200 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 18944 (10%)

Texel Rate

The Radeon RX 470 will be quite a bit (approximately 26%) more effective at texture filtering than the Geforce GTX 760. (explain)

Radeon RX 470 118528 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 24448 (26%)

Pixel Rate

The Geforce GTX 760 should be a bit (more or less 6%) faster with regards to AA than the Radeon RX 470, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

Geforce GTX 760 31360 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 1728 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 760

Amazon.com

Radeon RX 470

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 760 Radeon RX 470
Manufacturer nVidia AMD
Year June 2013 August 2016
Code Name GK104 Polaris 10
Memory 2048 MB 8192 MB
Core Speed 980 MHz 926 MHz
Memory Speed 6008 MHz 6600 MHz
Power (Max TDP) 170 watts 120 watts
Bandwidth 192256 MB/sec 211200 MB/sec
Texel Rate 94080 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 31360 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1152 2048
Texture Mapping Units 96 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Geforce GTX 760

Amazon.com

Radeon RX 470

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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