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Radeon R7 260X vs Radeon RX 470

Intro

The Radeon R7 260X comes with a GPU core clock speed of 1100 MHz, and the 2048 MB of GDDR5 RAM runs at 1625 MHz through a 128-bit bus. It also features 896 SPUs, 56 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon RX 470, which makes use of a 14 nm design. AMD has clocked the core frequency at 926 MHz. The GDDR5 RAM works at a frequency of 1650 MHz on this model. It features 2048 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11756 points
Radeon R7 260X 4381 points
Difference: 7375 (168%)

Ethereum Mining Hash Rate

Radeon RX 470 26 Mh/s
Radeon R7 260X 14 Mh/s
Difference: 12 (86%)

Zcash Mining Hash Rate

Radeon RX 470 289 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 194 (204%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Radeon RX 470 120 Watts
Difference: 5 Watts (4%)

Memory Bandwidth

Performance-wise, the Radeon RX 470 should in theory be quite a bit better than the Radeon R7 260X in general. (explain)

Radeon RX 470 211200 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 107200 (103%)

Texel Rate

The Radeon RX 470 should be a lot (about 92%) more effective at anisotropic filtering than the Radeon R7 260X. (explain)

Radeon RX 470 118528 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 56928 (92%)

Pixel Rate

The Radeon RX 470 is much (about 68%) faster with regards to anti-aliasing than the Radeon R7 260X, and will be capable of handling higher resolutions while still performing well. (explain)

Radeon RX 470 29632 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 12032 (68%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 260X

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 260X Radeon RX 470
Manufacturer AMD AMD
Year October 2013 August 2016
Code Name Bonaire XTX Polaris 10
Memory 2048 MB 8192 MB
Core Speed 1100 MHz 926 MHz
Memory Speed 6500 MHz 6600 MHz
Power (Max TDP) 115 watts 120 watts
Bandwidth 104000 MB/sec 211200 MB/sec
Texel Rate 61600 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 896 2048
Texture Mapping Units 56 128
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2080 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Radeon R7 260X

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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