Compare any two graphics cards:
GeForce GTX 970 vs Radeon RX 470
IntroThe GeForce GTX 970 features clock speeds of 1050 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 1664 SPUs as well as 104 TAUs and 64 ROPs.
Compare those specifications to the Radeon RX 470, which features GPU clock speed of 926 MHz, and 8192 MB of GDDR5 memory running at 1650 MHz through a 256-bit bus. It also is made up of 2048 SPUs, 128 TAUs, and 32 ROPs.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Ethereum Mining Hash Rate
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the GeForce GTX 970 will be 6% quicker than the Radeon RX 470 in general, because of its greater bandwidth. (explain)
Texel RateThe Radeon RX 470 will be a small bit (about 9%) faster with regards to AF than the GeForce GTX 970. (explain)
Pixel RateThe GeForce GTX 970 should be quite a bit (about 127%) faster with regards to AA than the Radeon RX 470, and will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
GeForce GTX 970
Radeon RX 470
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
GeForce GTX 970
Radeon RX 470