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GeForce GTX 970 vs Radeon RX 470


Intro

The GeForce GTX 970 has a clock frequency of 1050 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It features 1664 SPUs, 104 TAUs, and 64 ROPs.

Compare that to the Radeon RX 470, which comes with a core clock frequency of 926 MHz and a GDDR5 memory frequency of 1650 MHz. It also makes use of a 256-bit bus, and makes use of a 14 nm design. It features 2048 SPUs, 128 TAUs, and 32 ROPs.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11810 points
GeForce GTX 970 10869 points
Difference: 941 (9%)

Zcash Mining Hash Rate

Radeon RX 470 289 Sol/s
GeForce GTX 970 262 Sol/s
Difference: 27 (10%)

Ethereum Mining Hash Rate

Radeon RX 470 26 Mh/s
GeForce GTX 970 19 Mh/s
Difference: 7 (37%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
GeForce GTX 970 145 Watts
Difference: 25 Watts (21%)

Memory Bandwidth

In theory, the GeForce GTX 970 should be 6% quicker than the Radeon RX 470 in general, due to its greater data rate. (explain)

GeForce GTX 970 224000 MB/sec
Radeon RX 470 211200 MB/sec
Difference: 12800 (6%)

Texel Rate

The Radeon RX 470 is a small bit (approximately 9%) faster with regards to anisotropic filtering than the GeForce GTX 970. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce GTX 970 109200 Mtexels/sec
Difference: 9328 (9%)

Pixel Rate

The GeForce GTX 970 will be much (approximately 127%) better at FSAA than the Radeon RX 470, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 37568 (127%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 970

Radeon RX 470

Specifications

Display Specifications

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Model GeForce GTX 970 Radeon RX 470
Manufacturer nVidia AMD
Year September 2014 August 2016
Code Name GM204-200 Polaris 10
Memory 4096 MB 8192 MB
Core Speed 1050 MHz 926 MHz
Memory Speed 7000 MHz 6600 MHz
Power (Max TDP) 145 watts 120 watts
Bandwidth 224000 MB/sec 211200 MB/sec
Texel Rate 109200 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1664 2048
Texture Mapping Units 104 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 5200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

GeForce GTX 970

Radeon RX 470

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