Compare any two graphics cards:
Radeon R7 370 2G vs Radeon RX 470
IntroThe Radeon R7 370 2G uses a 28 nm design. AMD has set the core frequency at 975 MHz. The GDDR5 RAM works at a frequency of 1400 MHz on this specific card. It features 1024 SPUs along with 64 Texture Address Units and 32 ROPs.
Compare that to the Radeon RX 470, which comes with core speeds of 926 MHz on the GPU, and 1650 MHz on the 8192 MB of GDDR5 RAM. It features 2048 SPUs along with 128 TAUs and 32 Rasterization Operator Units.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Ethereum Mining Hash Rate
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically, the Radeon RX 470 should perform just a bit faster than the Radeon R7 370 2G overall. (explain)
Texel RateThe Radeon RX 470 is much (approximately 90%) faster with regards to texture filtering than the Radeon R7 370 2G. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon R7 370 2G is superior to the Radeon RX 470, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Radeon R7 370 2G
Radeon RX 470
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Radeon R7 370 2G
Radeon RX 470