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GeForce GTX 1060 vs Radeon RX 470

Intro

The GeForce GTX 1060 comes with a clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 192-bit memory bus, and makes use of a 16 nm design. It is made up of 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.

Compare that to the Radeon RX 470, which comes with clock speeds of 926 MHz on the GPU, and 1650 MHz on the 8192 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 311 Sol/s
Radeon RX 470 289 Sol/s
Difference: 22 (8%)

Monero Mining Hash Rate

Radeon RX 470 750 h/s
GeForce GTX 1060 430 h/s
Difference: 320 (74%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
Radeon RX 470 11756 points
Difference: 603 (5%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Theoretically speaking, the Radeon RX 470 should perform a little bit faster than the GeForce GTX 1060 overall. (explain)

Radeon RX 470 211200 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 14592 (7%)

Texel Rate

The GeForce GTX 1060 is just a bit (about 2%) more effective at anisotropic filtering than the Radeon RX 470. (explain)

GeForce GTX 1060 120480 Mtexels/sec
Radeon RX 470 118528 Mtexels/sec
Difference: 1952 (2%)

Pixel Rate

The GeForce GTX 1060 is a lot (more or less 144%) better at anti-aliasing than the Radeon RX 470, and also should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 42656 (144%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon RX 470
Manufacturer nVidia AMD
Year July 2016 August 2016
Code Name GP106-400 Polaris 10
Memory 6144 MB 8192 MB
Core Speed 1506 MHz 926 MHz
Memory Speed 8000 MHz 6600 MHz
Power (Max TDP) 120 watts 120 watts
Bandwidth 196608 MB/sec 211200 MB/sec
Texel Rate 120480 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1280 2048
Texture Mapping Units 80 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 14 nm
Transistors 4400 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 1060 vs Radeon RX 470”
hatef says:

which one is better for game

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