Compare any two graphics cards:
GeForce GTX 1060 vs Radeon RX 470
IntroThe GeForce GTX 1060 has core speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 memory. It features 1280 SPUs along with 80 Texture Address Units and 48 Rasterization Operator Units.
Compare those specs to the Radeon RX 470, which has core speeds of 926 MHz on the GPU, and 1650 MHz on the 8192 MB of GDDR5 memory. It features 2048 SPUs as well as 128 Texture Address Units and 32 ROPs.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
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Monero Mining Hash Rate
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.
In theory, the Radeon RX 470 should be 7% quicker than the GeForce GTX 1060 overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 1060 should be a little bit (approximately 2%) more effective at texture filtering than the Radeon RX 470. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 1060 is superior to the Radeon RX 470, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
GeForce GTX 1060
Radeon RX 470
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
GeForce GTX 1060
Radeon RX 470