Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 GT 512MB vs Radeon RX 470 4GB


Intro

The GeForce 8800 GT 512MB comes with a core clock frequency of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 256-bit memory bus, and makes use of a 65 nm design. It is comprised of 112 SPUs, 56 TAUs, and 16 Raster Operation Units.

Compare those specs to the Radeon RX 470 4GB, which has GPU clock speed of 926 MHz, and 4096 MB of GDDR5 RAM running at 1650 MHz through a 256-bit bus. It also features 2048 Stream Processors, 128 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
Radeon RX 470 4GB 120 Watts
Difference: 15 Watts (14%)

Memory Bandwidth

Performance-wise, the Radeon RX 470 4GB should in theory be a lot superior to the GeForce 8800 GT 512MB in general. (explain)

Radeon RX 470 4GB 211200 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 153600 (267%)

Texel Rate

The Radeon RX 470 4GB will be much (more or less 253%) faster with regards to anisotropic filtering than the GeForce 8800 GT 512MB. (explain)

Radeon RX 470 4GB 118528 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 84928 (253%)

Pixel Rate

The Radeon RX 470 4GB will be much (about 209%) more effective at FSAA than the GeForce 8800 GT 512MB, and also able to handle higher resolutions without losing too much performance. (explain)

Radeon RX 470 4GB 29632 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 20032 (209%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Radeon RX 470 4GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 512MB Radeon RX 470 4GB
Manufacturer nVidia AMD
Year Oct 2007 August 2016
Code Name G92 Polaris 10
Memory 512 MB 4096 MB
Core Speed 600 MHz 926 MHz
Memory Speed 1800 MHz 6600 MHz
Power (Max TDP) 105 watts 120 watts
Bandwidth 57600 MB/sec 211200 MB/sec
Texel Rate 33600 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 112 2048
Texture Mapping Units 56 128
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 65 nm 14 nm
Transistors 754 million 5700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Radeon RX 470 4GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield


[X]
[X]