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GeForce 8800 GT 512MB vs Radeon RX 470 4GB


Intro

The GeForce 8800 GT 512MB has core speeds of 600 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 112 SPUs as well as 56 Texture Address Units and 16 ROPs.

Compare that to the Radeon RX 470 4GB, which features core clock speeds of 926 MHz on the GPU, and 1650 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs along with 128 Texture Address Units and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
Radeon RX 470 4GB 120 Watts
Difference: 15 Watts (14%)

Memory Bandwidth

In theory, the Radeon RX 470 4GB should be a lot faster than the GeForce 8800 GT 512MB in general. (explain)

Radeon RX 470 4GB 211200 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 153600 (267%)

Texel Rate

The Radeon RX 470 4GB will be much (about 253%) better at AF than the GeForce 8800 GT 512MB. (explain)

Radeon RX 470 4GB 118528 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 84928 (253%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon RX 470 4GB is superior to the GeForce 8800 GT 512MB, and very much so. (explain)

Radeon RX 470 4GB 29632 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 20032 (209%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 8800 GT 512MB

Radeon RX 470 4GB

Specifications

Display Specifications

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Model GeForce 8800 GT 512MB Radeon RX 470 4GB
Manufacturer nVidia AMD
Year Oct 2007 August 2016
Code Name G92 Polaris 10
Memory 512 MB 4096 MB
Core Speed 600 MHz 926 MHz
Memory Speed 1800 MHz 6600 MHz
Power (Max TDP) 105 watts 120 watts
Bandwidth 57600 MB/sec 211200 MB/sec
Texel Rate 33600 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 112 2048
Texture Mapping Units 56 128
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 65 nm 14 nm
Transistors 754 million 5700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

GeForce 8800 GT 512MB

Radeon RX 470 4GB

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